I just started to think that this wasn't a horror game when it became a horror game. Fun gameplay loop. Kind of reminded me of dumb ways to die.
Zbomb2000
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This game is fantastic. It got really tense when the ice people started making noises. The first time I got jumpscared was terrifying.
The story and game mechanics were great and overall the game was really polished! I only found like 2 bugs. The first one is the z-fighting on the radio. The other one had to do with the axe and the prerecorded messages. For some reason, after playing a message, when I swung the axe, it would let me play the message again. Not sure why this happened but it's just a minor detail I found and isn't a problem at all.
Nice short game! It was fun until I found out that if I stand next to the basket and hold space you just make every shot. If you could add some kind of way to detect if the ball goes through the top of the hoop instead of just touching it that would be better.
Anyways I genuinely panicked when the monster showed up for the first time. Game was beautiful and really fun! Well done!
Scariest game I've played so far! The music that plays when the enemy spots you adds so much tension and makes you panic. After collecting the bat I couldn't find anything else to do so I'm not sure if that was the end or not.
I did come across a bug where the UI clips through walls sometimes, and the camera clips through the right wall in the shed. While not a significant issue, having a pause menu or the ability to quit the game by pressing "esc" would be a nice addition.
As a suggestion, instead of having invisible walls when going out of bounds, how about having the enemy jump scare the player? That could catch players off-guard. Overall, this game is the scariest one I've played so far! Great job!
Fun game! It was just really easy when I spam-clicked to fire green zombies as soon as I ran into them. You could maybe add some kind of shooting cooldown to stop this. I liked how the lights would randomly go off making the green zombies invisible. It added an exciting element of suspense to the gameplay.
Creative idea! Like kebabulon said, you should use set velocity for the pipe instead of addforce. Also on the Canvas for the UI you should use "scale with screen" instead of "constant pixel size". Part of the menu was off-screen for me but that wasn't really a problem. The game was still fun! I'm just trash at flappy bird.