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A jam submission

Makeshift HeroView game page

Action Packed Boss Rush Game
Submitted by Secretmapper (@Secretmapper) — 2 days, 12 hours before the deadline
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Makeshift Hero's itch.io page

Results

CriteriaRankScore*Raw Score
FUN#123.5503.550
Overall#203.3463.346
SOUND/MUSIC#213.4753.475
BOSS DESIGN#223.4503.450
USE OF THEME#342.9502.950
CONTROLS#353.0253.025
ART/VISUALS#403.6253.625

Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game's take on the theme
You start with no weapons! Use makeshift weapons, the environment, your smarts to overcome adversity.

Does your game utilize the PlusMusic plugin?
No

Did you use any third-party plugins other than PlusMusic?
No

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Comments

Viewing comments 29 to 10 of 29 · Next page · Last page
Submitted

Really nice game! Really well polished! The bosses are really diffirents!

Submitted

Nice game man, love the graphics and the mechanics

Submitted

Wow! What a blast! Nice game! I have one suggestion: the invincibility frames when the player take hit could last a little bit longer.

That's it, well done!

Submitted

Great game! the samurai owned me coz it doesn't wait for us to recharge the medal. maybe a new attack or more hearts would work to balance the difficulty. you could also add a wall to hide behind while recharging.

Submitted

Really cool work, I really liked the style of the game because it feels like pixel art 3D :>

Submitted

the game is quite intuitive to play. i appreciated the animations.

Submitted

I really like the aesthetic of the game and its definitely well-polished. The use of the shield was very creative and is definitely make-shift. My only complaint is that charging the shield is inconvenient especially against the second boss considering how mobile he is. Apart from that, I liked your game alot.

Submitted

Really liked the game! as many other have said already the shield recharge was a little too slow, but all the bosses design were great! I really liked the second one in particular! Good Job!

Submitted

I love the 3d and 2d mixed pixelart, i do wish it was decorated a bit more like the first room, very fun and it works of the makeshift theme

Submitted

Great game! Has a few interesting boss mechanics that you need to learn

Submitted

Probably on of my favorite games this jam despite its few quirks. Especially the third boss was really well made and fun. The second boss music choice was fantastic. My only gripe would be that the bosses (except the third one) are a bit bullet sponge-y and the shield recharges a bit too slowly, getting to parry only 2-3 attacks every 10-15 seconds can get pretty tedious if the boss attacks don't change (this is mainly towards the second boss). Also, I noticed that on an xbox controller, I had to press bumpers instead of triggers for some of the actions, and it made it really awkward. Nonetheless, I had loads of fun in this game, really great job! 

Submitted

this game is fuunnnnnnnnn i love the 3d art imitating 2.5d it's so cool. the gameplay itself is really fun and addicting :)

some things took too long like recharging the shield (it'd be nice to have a meter or something showing how much more you need to char it to get one shield thing back), but it didn't take away from the experience

Submitted

very fun and addictive game, I just couldn't stop playing

the music is great and the bosses are hard but not to hard

I love the humor and the use of the concept is very nice, actually a lot like our game in the sense of using your trophies from the earlier boss to your advantage in the next boss

Submitted

Cool game man, simple and nice tho the second boss is a bit to fast with makes really annoying to charge the shield

Submitted (1 edit)

Good concept. Bosses are a bit random but they are well-made. In the final boss, I would love it if the player could jump sooner after attacking. The delay has killed me so many times T-T. I also think it should be more clear that you can briefly tap the recharge key during the 2nd boss to partially recharge a block. Overall, solid execution of a pretty makeshift game :)

Submitted

Looks great, the second boss doesn't really give you much time to charge your shield and I felt like the difficulty scale went up a lot right after the first one

Submitted

In the first chapter (which after several tries I managed to finish) the boss shouldn't be able to change direction when he's jumping to lounge at the player. Apparently onle when he does and he lands there comes a new crate to throw at him which makes the battle purely evading him instead of being active against him, which I found somewhat tedious.

When he starts the rotation attack it goes on for quite a while and he's not even slowed down a lot from doing the rotation, so keeping away from him is really difficult.

I would think he should stop the rotation attack (or continue rotating without pursuit of the player) once he had landed a hit.

For the second chapter I really quite didn't get how to avoid getting hammred. With a bit of luck -I managed to reflect a few of the missiles, but not for long...

Also, at least with my PC gamepad the button assignment isn't correct. the circle button is on the right which is correct, but the cross should be on the bottom but it's the top button (which would be triangle).

HostSubmitted

Bosses were fun to fight against and I enjoyed the mechanics! The only issue I had was that the shield recharge rate was a touch slow. Great job!

Submitted

Dash is a little bit uncomfortable, we loved the idea, we loved the game design and we loved this game, I really hope you win!

Submitted

I came across a few bugs but overall good game.

Viewing comments 29 to 10 of 29 · Next page · Last page