Thanks for the kind words! 😊
I chose to interpret the theme as an infinite maze with no 'finish line'. Endlessly navigating through twists and turns, encountering strange phenomena along the way, with no clear conclusion in sight.
The blaster is there to add a false sense of security. The only 'exit' is death, but if you have a good flow going, you might be able to keep oxygen up indefinitely. The asset pack is pretty large, but it was hard to 'design' a lot of clutter.
Edit: Actually I'm using Sci-Fi Space, which is less huge. I accidentally wrote the wrong pack.
Thanks for checking out my submission for Synty Spooky Jam 2024.
Assets Used:
Game Concept & Development This game draws inspiration from Dead Space, Silent Hill, and The Backrooms. My main motivation was to try out Tessera WFC, which took some time to get working for infinite generation. I learned a lot from this process, and next time I’d probably use a different tile-based approach with Tessera.
The game isn’t deterministic, so each playthrough will be different. Survival time will vary, and you might get stuck and need to restart.
I built this on Unity’s FPS tutorial template but stripped a lot out. The jam was 10 days, but I didn’t have much time to spare, so getting a proper gameplay loop with Tessera’s limitations was a challenge.