Sorry for the late response I did not see your comment until now. What we did was change the velocity by a percent right before the ball hit the peg. The peg had a physics mat on it to make it more bouncy as well. The velocity was also capped so it would not infinitely increase with each bounce.
Zinkenite
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A member registered Oct 12, 2019 · View creator page →
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Navigate in a submarine in an underwater cave, save the sea creatures and destroy the toxic barrels
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Hello, thank you for the feedback I will definitely use it in my future games. Sorry about the previous messages it was my little brother who took it personally. And yes there were other people working on this game other than me. We did not know how to credit it on the website so we put the credits in the game menu.
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