I am really enjoying this one. Neat concept!
sunil.
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I would love this also.
Specifically:
- to be able to save user data remotely (so that it’s not cleared as is often the case with localStorage)
- to support paid content in embedded apps, if the client-side API returns whether or not the user owns the game
Succeptible to trickery from the end-user, of course, but as is everything 😅
This is really good! I love the spell-casting mechanic, and the way spells are randomised each run. Looks great and is very smooth to play. The dungeon generation is also nice.
I think experimenting to find new spells could be made more exiting: mana is so precious, and on top of that you suffer mana-burn for getting it wrong! Maybe you could unlock partial information about spells when you fail…
(Fwiw, your Rust+WebAssembly engine is really smooth. I’d like to know more about it!)
This is exceptionally cute! I found the controls a bit hard to get my fingers around, but I fell into the swing of it pretty quickly. I definitely felt the stress of running a popular café! I would have liked the bots to be a bit cheaper, so the player can have fun with them a bit sooner: I never got up to 3000 gold.
The first time I played, items got generated around me such that I couldn’t move – that confused me a lot until I restarted.
I’m impressed by how rougelike it feels, despite, at first appearances looking like a completely different type of game.
I love the addition of line-of-sight here, and the fact you have to learn bit-by-bit what the various pickups do.
And even the helpful green blocks, can kill you if you’re not careful. And I was not careful. A lot.
Really good game.