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zwarn

49
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14
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A member registered Oct 04, 2016 · View creator page →

Creator of

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Thank you for trying it out. A quest pointer is a good idea and would be next on the todo list. You can at least speed the dialog up by pressing space.

extremly well done

Very well executed and polished.

Thank you for your feedback. I have seen your feedback all day long while playing and rating other games. Good work on providing insight and motivation for everyone around.

Thanks a lot for your kind words and good catch with the connection lines on the endscreen. This will be the first bug ticket for after the game jam.

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Nice pixely visuals. Fitting music and sound effects. Nice story telling and a well balanced difficulty curve. Extra points for the cool credit screen.

All around my favorite game so far this jam.

How did you make the text effects?

I agree with HydroDev on all accounts. Well made game. Maybe a bit to difficult and unclear. You took the right steps in giving a difficulty choice and giving an explanation on the game's page.

Well done.

A good idea well executed. Lovely pixel art.

On a german keyboard layout x and z are far apart :/

Well done anyway. Great work.

Exceptional pixel art.

It was a little difficult to see the keys for the actions.

A stunning game presentation wise. Very fitting sprites and music.

I could not figure out how to regnerate the currency after I spent it on some buildings. After that the game didn't seem to progress anymore. An introduction (if not in game, because that stuff takes a lot of time) on the page would have been helpful.

I noticed some minor things.

  • The reflection in the water is not properly synced. The more the character goes left the more the reflection in the water lacks behind. Maybe you changed the scaling of the render texture and have not compensated?
  • I noticed some flickering of assets at the left side of the map.

Very nice game. The background is stunning work.

I see some potentiell here. If you expand the scope of the game and give either the heroes or the workplaces some additional effects and synergies you could have a small roguelike. As it is i am missing a little depth.

Anyway a good game made in a short amount of time.

I enjoyed the graphics and the level design.

I have found a few minor things :

  • At the start you can softlock by going to the left
  • You explain to use "e" to open doors after you expect them to already do so

Well done.

A simple game well executed. Reminds me of "Thomas was alone".

How did you do the shadows? Can you access which objects are lit in the game logic?

How dare you imply the little leaf guy is not a hero just because he doesn't wield a weapon :)

very cute panda

Nice visual presentation. The audio gets a little bit annoying after a while.

Different color markers are next on the todo-list. Maybe it can be done before the submission deadline.

With randomized objects you mean the memory tiles? The items are already randomized every playthrough. I have never thought about this but maybe it would be fun. At the moment the project scope of one week limits the amount of tiles we have and I would not want to reduce it further.

If we extend the scope we will look into this and difficulty options for sure. In the initial draft we wanted to let the player also remember the itemtypes, levels and honorific. This might come back in the form of difficulty options.

Thanks a lot for making the video.

Yes, Level 8 and 9 are unfinished but will probably be added in the future.

Thank you for pointing out the bugs. Very useful.

https://zwarn.itch.io/programmableheroes

Programmable Heroes

A tactical game where you give orders to your heroes to defeat hordes of monsters. The orders persist over turns and you are limited in how much you can change per turn so you have to plan for the future as well.

A well crafted snakebird inspired game with clever puzzles? Sign me up.

I really liked the pixel art and animations. Well done.

very nice visuals!

One of my favorite games this jam. Do you know Ricochet Robots by chance?

Thank you. It wasn't so much effort to distribute a few bushes and trees. In comparison writing a generator and making sure that everything looks and feels natural seems risky and time-consuming.

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Thank you for your encouragement. It's also very nice to see people are enjoying the dev-diary. I was not sure if the dev-dairy had any readers. We are quite new to this. It is still astounding how many people play the game and leave nice comments. The feedback helps a lot.

We wanted to make a game about connecting to others and especially their dreams. The idea was that your tasks become easier or even possible after you let others into your life. But you are completly right. Some scope decisions in development  streched the metaphor pretty thin. Thank you for your feedback.

Well done all around.

Very strong theming!

Lovely graphics!

Very polished. Good pixel graphics and animation. Best theme!

Very fun mechanic!

very strong concept

Brilliant

really nice animations! very good visual presentation

clean visuals, great puzzles, awesome work

I heard that from a few people so far. We will purge the key going forward :)

Very cute slime animation.

Stunning visuals and great writing. A cool concept that warrants expansion.

I had fun. It was very Celest-y