Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Zyper

24
Posts
5
Followers
1
Following
A member registered Mar 25, 2014 · View creator page →

Creator of

Recent community posts

Thank you :)

Thanks :)

Thank you for the kind words!

This is pure art. Amazing game! wow

Thank you :)

Really fun and interesting idea. Well done!

Beautiful and very nicely polished. I love the graphics and animations a lot! Looking forward to the full release. Great job! :)

Great entry! Cool and innovative concept  for a game :)

Great looking graphics, it doesn't even look like the palette is only 8 colours :) Very fun gameplay, reminds me of Celeste Classic. Impressive work for your first game with raylib!

Great visuals and polish. Love the fire effect! And the gameplay is addictive. Good job!

Very interesting concept, I didn't expect that from this one screenshot! You might want to put more screenshots, so people will know it has cool visuals ;) 

It took me a while, but I've managed to beat it. Good job!

Yes, Blaster Master was a big inspiration. Thanks for the comment!

Thanks :)

Thank you!

Such a charming game. It's very polished. I enjoyed the art and writing. Great work!

Very impressive entry. The polish and balance speak to the amount of work invested in it. Good job!

An interesting idea for a vampire-survivors-like game. Unfortunately, I couldn't make it to the end as it failed to keep my interest. That said, it does feature nice graphics and sound design. I particularly liked how the bodies remain in place, serving as a visual record of my kills as well as my failed attempts to save civilians.

Cool! I even finished it two times! Unfortunately, still no princess ;)

Very artistic and unexpected submission. Initially, I was a bit lost on what to do, but once I started climbing up, the projectiles appeared - so that's probably the goal. The mechanism where attacking destroys both the projectiles and the platforms is very interesting, because it requires strategy from the player.

Really engaging concept. I felt quite immersed during gameplay, even though I didn't progress far. It's probably because the game might be a bit too challenging for me. Otherwise, it's very cool!

I really like the visuals and the whole idea behind your game. My Spanish is non-existent, so I can't dive much deeper into the details. Maybe consider translating the game? It'd definitely open it up for more people to enjoy, just remember to note which version was crafted post-jam.

I appreciate your feedback and pointing out the absence of sources in the updated build. I've made another update to the game, with bug fixes and optimizations, and have included the sources in the game archive now. Also, a Dockerfile for building on Debian Buster has been added. Thank you!

(1 edit)

I've managed to get it running on more devices. I've also improved the update logic, making it more playable at low FPS. The updated build is available as SpaceTuxInSpace.zip (the original jam version is still available as SpaceTuxInSpace_jam.zip). You can give it a try if you want.

Thank you for your feedback. I'm sorry that you couldn't play my game. The problem is likely due to a hardware issue. I'm currently working on a fix to ensure the game runs on a wider range of hardware.