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A jam submission

super sad birdsView game page

dead simple platformer
Submitted by ribon — 8 days, 11 hours before the deadline
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super sad birds's itch.io page

Results

CriteriaRankScore*Raw Score
Intention#213.4443.444
Implementation#252.7782.778
Completeness#282.5562.556
Presentation#292.6672.667
Linux compatibility#293.1113.111
Overall#292.9112.911

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Very interesting concept here.

Having down be attack made this difficult at times to play. Seems like a solid option to keep polishing as I do think there's a niche crowd that is into stuff like this.

Submitted(+1)

Unironically my favorite part was clipping through the floor, finding a ton of enemies down there, and not being sure if that was actually the goal this whole time.

In all seriousness, I really liked how the platforms were generated, along with the music.  If this game has a sequel I'd definitely be waiting for it!

Host

This was interesting! I dig the idea of a platformer with platforms that shift and align in this way.

When playing for a long time, the music track didn't loop, and attack as down is very uncomfortable for my hands, so I wasn't able to spend a lot of time with the game in the end.

I'm uncertain of whether the game is intended to be endless or whether it has an ending. Comments on the game page seem to suggest it does - in which case, good work!

Shipping your binary as a loose file means that it doesn't have executable permissions when downloaded - something that is needed in order for a file to be run on Linux. A zip archive can hold these permissions. If you are on Windows, you may want to consider setting up a Linux environment or using a tool like this one so that you can set the executable permissions that will allow your Linux users to run your game without having to fiddle with permissions themselves.

Submitted

Very artistic and unexpected submission. Initially, I was a bit lost on what to do, but once I started climbing up, the projectiles appeared - so that's probably the goal. The mechanism where attacking destroys both the projectiles and the platforms is very interesting, because it requires strategy from the player.

Was quite surprised about your game. Played a few rounds and had fun. See some potential.

Submitted

Simple but hard. 

Polish it and you got yourself a great game.

Good work!