Right now it's only a demo, but I'd love to see what people think...here's the link =) any feedback is welcome
https://diego-binder.itch.io/phantea
Right now it's only a demo, but I'd love to see what people think...here's the link =) any feedback is welcome
https://diego-binder.itch.io/phantea
In response to your quick question:
The game took me about 2 hours or so to get to where I was, I'm still trying to find a way to avoid those poison frogs, the part where I saw a lot of them which was too much for me to handle so now I'm a bit stuck. I don't know if other players got through. One part that annoys me is when I break the rails that are blocked in the middle of the road and then fixed when I come back to the same area, especially when I carry the bomb, I don't know if this is on purpose to make me find another way to get through.
The game has great communication to the player especially when the cat sits there with his shades. That gave me the feeling that it was going to be hard and it was so in to answer if I found the game intuitive yes it does because everything from certain aspects felt like it knows what the player is going to do next. Another example is when you also give the player a warning on what happens before you carry the bomb, which made me solve the riddles to gain the skill before I then carry the bomb.
So the game is great so far, Keep up the good work!
I really enjoyed playing and I could see your game after many more changes becoming a really well rounded RPG. The systems you have for crafting and also for changing options such as window colour and volumes are brilliant. It is a struggle to get those things right. I've played a fair few RPG Maker titles and I know it takes a long step to get a game great. You've done a great job, just keep up the work and if you need any space back grounds I'm down for putting a few together using a program I have. I won't ask for anything in return either.