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Finding Motivation / ideas

A topic by Hypers created Mar 02, 2021 Views: 997 Replies: 14
Viewing posts 1 to 12
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Hello!

I am a beginner developer, and I'm struggling to find ideas / motivation on my games, I am trying to find game-jams to do although for some reason I just am not interested in any of them recently, does anyone have any ways to break through this? methods they use etc?

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here try watching this:  www.youtube.com/watch?v=B7erd6LrjQ0

definitely helped when I was losing motivation

thank you! I bookedmarkered this video for later haha

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I have found that determination also comes from celebrating the small successes along the way, I am a young YouTuber (310 subed) a great way for motivation and inspration is to ask some YouTubers to play your game while you are still developing, this way you will get reviews to what to update and work on and also a great feedback... and if you are looking for a game idea or even the story and plot, we can work together.. I am majoring in English studies, Literature and Civilization, plus been a small local writer (participated in two  issues of a University magazine and I personally created another magazine for school)

yeah I struggle celebrating the short successes as I always have the end goal in mind, I should try doing this! And yeah 100% we should work together one day :)

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Hope what I said would help you out, and whenever you want and feel you are ready, you can contact me (Just remind me when you do)

Discord: ZakariaGhorfati#3893

Instagram: https://www.instagram.com/ghorfati/?hl=en

Email: zakaria13ghorfati@hotmail.com

YouTube: https://www.youtube.com/c/ZakariaGhorfatiAlgerianGamerDZ

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 This is really amazing. Thanks for the sharing.    


mymilestonecard

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This is the advice I'd have given myself a couple of years ago.

1. START SMALL (and make it even smaller)

Boil a game to it's core essence, find one mechanic and make it fun. E.g. a timing based game, the player has to press spacebar within a certain time window, repeating until they fail. Build this up into a jump rope game, add a crowd that cheer, add win/fail states etc. Make it a fun exploratitive process for yourself as well as your players!

2. Don't force it

If you feel creatively constipated take some emotional laxatives by going for a walk, cooking or some other physical activity. DON'T PUSH THROUGH IT.

3. Lean into you

I made a clicker game about surviving in lockdown, decided I had a better topic and revamped it to be about climate change, the point is tailor your games to include topics you give at least a slight shit about.

4. Embrace abandonment

If you're working on yet another overly ambitious solo project don't be afraid to cut content or jump ship. You are always going to have new ideas you don't need to feel any shame for skipping between projects. Sorta like relationships, all you can do is learn from them and refer to step 1 for better boundaries.

5. Prioritise motivation

Personally I find it hard to motivate if I don't get reasonable art assets/textures in there early on. My point is, if it gives you clearer motivation and helps you better visualise your game world then just do it.

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If you're aiming for a hardcore feel, I definitely recommend you check out Chuhou Joutai and Chuhou Joutai 2: Paraided!. The content of both games will give you ideas for gameplay.

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I'm a 5th grade teacher in Cambodia, and one thing I can tell you is to try coming up with ideas in the same manner that children play. That's how I came up with the game I'm working on now. Kids will just grab toys and make up games and stories. You'll some kid who only has an racecar toy and some kid who has a dinosaur, but they somehow make it work and 'lo and behold, the story of Dino the Dinosaur and his trusty talking car, Bumper, is born. Try working within limitations. It does wonders for creativity, but don't sacrifice quality.

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Motivation is not something that is always available to you. It comes and goes, like the tide, and then comes and goes again. But keep in mind that although it may go down, it isn't gone forever. Best sewing machine for cosplay

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https://itch.io/randomizer may be good for ideas, you can whirl through a load of varied games quickly. taking in a lot of art styles and game concepts you may otherwise have filtered out of your browsing habits.

Inspiration isn't something that is consistently accessible to you. It travels every which way, similar to the tide, and afterward goes back and forth once more. In any case, remember that in spite of the fact that it might go down, it isn't gone for eternity. can you wash dishes in cold water

thanks everyone for your advice! Started on a game today and am planning to use all these links and useful advice on it!

You have an amazing motivational idea I recently visit biooverview and he is doing a great job.