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Crash dump

A topic by xxxLEOPARDxxx created Mar 10, 2021 Views: 613 Replies: 17
Viewing posts 1 to 16
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Can crash dumps be done?

Often it paints with access to the sea from a port or bay and from the global map.

The problem is that the desktop just appears, but there are no clues in the logs. There is no way to trace what caused the crash.

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+1 on this topic. Sometimes I am getting crashes and just cannnot figure out the reason why they happened. No traces are giving any proper information on crashes on sea/battle map.

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Yea, this problem really dirty. Ok, I'm save game before her has been crashed, but my progress (almost 20 minutes) lost.
;(

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I would like to give a response about theme of the topic. Crashes can be suffered rapidly during the game process and the most interesting part in the next:u cant even look,where actually the problem is,logs absolutely clear.

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+1 on this topic. It's hard look for bugs  without crash dumps .

+1

I'm getting crushes very often on Maelstrom engine, and it's not good, that I can't discover its reason(

The most requested feature by far. I second the notion OP.

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Mr. ChezJfrey - please fix this
It's very hard to sleep well with this issue, in America you log crash dumps, in Soviet Яussia crash dumps logs you(

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Yeah... Often crashes when moving from the global sea to the battle map ...  How do you know why this is happening?

If the system.log, error.log and compile.log files do not reflect an error, and the Windows Event Viewer does not contain information, then try adding a registry key to create a .dmp file for Maelstrom.exe when it crashes:

HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\Windows Error Reporting\LocalDumps\Maelstrom.exe

https://www.meziantou.net/tip-automatically-create-a-crash-dump-file-on-error.ht...

Add DWORD DumpCount = 5

Add string DumpFolder = <path to hold .dmp files>

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I don't experience any crashes in ERAS 2, for over a year I've had zero crashes.  I also called my tester and he logs about 20 hours per week with Maelstrom and ERAS.  He told me that he has had no crashes for about a year of play, after about 1000 hours of testing ERAS.  So I can only guess there is a script message of some sort in your mod that might cause a crash.  If I get Windows .dmp files, I can often find the function.  Also, since the SendMessage function, used with incorrect parameters is the most common cause of abrupt crashing, I did add a feature to log that to the system.log, just in case that is a culprit.  But there are many places that can cause sudden crashes that do not yet yield a log entry.  I've added many extra logs over the years, but there are still more pieces of code that still lack full error handling; I add them when I see a likely place that needs logging.

I found a problem and just uploaded an important Maelstrom fix to rigging that might cause crash

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Will try to catch any crashes. Hopefully, there wouldn't be any more.

Thank you for looking into this.

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Another important update for possible rigging crash was just uploaded for Maelstrom

Thanks for the effort mate. I hope the engine keeps going, it's the only one out there that allows these pirate mods to add new stuff.

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Update:  Added start.ini option saveCrashDumps = 1, will create a .dmp file upon unexpected crash

Great news for modders. Since the last version that fixed the rigging the crashes are rare and far between but now I hope they will be gone forever.