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So I'm making a Beat 'em Up game..

A topic by Michael Miriti created Aug 03, 2017 Views: 1,233 Replies: 18
Viewing posts 1 to 12

Day 3:

I was trying to start making a beat 'em up game for several years now. It is the most successful attempt so far :D

Excellent! Can't wait to give it a go. At first I saw the eye as a mustache and thought this is a good Anchorman game -- some Ron on Ron.

I can't un-see this now.  

well, that's an interesting perspective :D

Aw nice, I love me a good beat-em-up. You gonna go for the simple-simon Konami Route, or the combo-heavy Tecmo Route, or something else?

simple-simon Konami Route

I thinks this one. Because the key word here is "simple" :)

Looking good! What kind of engine/code are you using?

Thanks!

I'm using OpenFL

I hoped my next devlog entry would be more impressive... But here what I got:

Still got only one "skin" for all the characters. I spent hours on making a state machine and it's still far from perfect (in the end of this video you can see how an invisible enemy beats the crap out of me :D).

I think I'm going to polish the existing mechanics and focus on level design and graphics for the rest of the jam.

Definitely need a different skin for the player. I actually lost track of who you were controlling for a second in the video. Maybe just give him a different color mustache ;)

In all seriousness though, progress is looking great. What are you using engine/language wise?

I'm trying really hard but still can't see the mustache :D

 What are you using engine/language wise?

I'm using haxe + OpenFL and even expressed some love of it in the corresponding topic :)

Good work, I agree on simply changing the colors to distinguish characters.
Any intention of having multiplayer in the future?

I'm still hoping that I'll be able not to just change the palette but create several different enemies (and bosses!) :D

Regarding multiplayer - of course beat'em ups much more fun when played with a friend but my primary goal to make the game at least somewhat fun for a single player :D

Nice progress! Looks like it's playing pretty well. Obviously needs more screenshake ;)

You're absolutely right! Any game is better with screenshake!

Tomorrow I'm going to do something with characters design. I promise!

Hi Michael, your game is really promising and I love beat 'em ups too. It is a nice coincidence that I am doing one as well and trying to make it work for 4 players. I can perfectly understand your struggle with time restraint doing this kind of game for the first time in so short time.

I hope that both of us can make happy a lot of nostalgic players :-)

Good luck!

Almost assembled a whole level and also got some assets for another two. Made some menus.. Oh! Also implemented a gampad control... what else.. Oh, now enemies are wearing some polo neck kind of shirts :D

Finished the last level only minutes before the end :) But it's done... I guess.

https://miriti.itch.io/64-fists