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Export Shaders From PixelOver To Godot (3D Mostly)

A topic by Acro Projects created Jul 20, 2021 Views: 330 Replies: 3
Viewing posts 1 to 2

Hey, I just recently bought PixelOver and I'm loving the software so far!  I had a question/suggestion for the software since I heard that 3D integration will come in a future update.  Since PixelOver uses Godot to create the software, is it (or will it be) possible to export the shaders we create in PixelOver to be used in the Godot Engine itself?  I don't know how possible that is, or it is already a thing and I am missing the feature, but I think it'd be awesome to use the shaders I create in PixelOver in Godot itself and still use my 3D models rather than making a bunch of sprite sheets.  Regardless, I'm excited to see what you have in store for this software!

(1 edit) (+2)

Hey, thank you, should be interesting. Only export one shader shouldn't be enough because it uses multiple viewports to work, especially in 3D there will be a setup to be able to get the depth and normal buffer.

Maybe I could try to export the tscn directly. I will check that for future update.

But be careful because the performance drops sharply with this (that's why it's interesting image export)

(+1)

Ahh ok, that definitely makes sense.  Being able to export the tscn would be really interesting, but I understand why we can only export images.  Thanks for answering!  =)

what about 2d ?