You have no idea how many runs i have lost solely due to the fact that I can't get enough reputation to win the election nor get enough money to pay off the bankers. and at this point i'm starting to get really frustrated over it.
A successor to first Strive For Power game, currently at alpha stage · By
What have you done to make money? It is true that bad set of initial guild quests can set you back. Some people just restart. But you don't need get 500 Rep points with the Servants, so don't side with them. You get 100 Rep with the guild you side with. Also the Servant quest tend to be the difficult so do them only if they are easy. Before the second week starts, set all the guild quests to level 2. These give you more money and Rep. You do need to get gear -weapons, tools, armor, and also materials. There is a fairy available for recruiting in one of the forest towns, go find her and set her to fishing . You did set your starting characters to like fish, yes? Or Maverik said he envisioned her as a prostitute, so do that. Dungeon delve, get the first aid skill, buy bandages. Much better than healing spells. You need upgrades to the mansion, there are two upgrades that make building upgrades faster, build at least one of them.
Yeah i figured about the servants rep during my second run because, well she is the one to give out the quest in the first place. I always make fish a liked food because its easy to get. my main issue is the slave and crafting quests that pop up way too frequently
Edit: I also don't think first aid is that great for me since i spec HEAVILY into magic and each cast heals me for half of my health.
Yeah, I don't invest heavily into magic so first aid is important. Bandage are cheaper that life shards, but aren't found in dungeon loot. One character that I load up with mage classes, one with holy classes, but mostly combat classes. Don't usually have difficulty soloing hard dungeons after a while. One thing I did at first was maximize charm factor on my MC no matter what my other plans were for the character since it increases the money and rep from guild quests. I don't do it so much any more since the factors are now important for many classes and maximized factors give unique bonuses.
I really fail to understand how people are having trouble with this.
I just tested out a game while making the absolute worst possible choices, and still had zero problems with the loan.
That is to say - making balanced characters from both the MC and the initial slave, focusing on making coin through crafting/prostitution and ignoring the quests/combat (which are by far the most rewarding choice at the start).
The one potential problem is if you have low charm, and don't get a secondary character to help keep up obedience (though that's easily soled by a dancer, maid, etc.), but that doesn't seem to be the issue people are complaining about.
You can make more than enough gold/day with just 3-4 slaves dedicated to making gold through something like cooking meat soup (and I guess farming meat/vegetables) . This is not really a good idea, as just farming goblin cave/bandit den/forts and harvesting them should produce much more gold and xp per turn.
there is a file called variable.gd which is the file that holds most of the game mechanics, you can change your earnings and reputation easily by changing it to any number you want. You can also increase the atk and matk damage higher so that you can defeat the enemies more easily, you can even change the upgrade limit factor to zero which means free factor increase and etc. These are files that can make your gameplay easier or harder it's your choice
located in attempt-conquest\src\core then change variable.gd to txt (after you are done editing the file change it back to variable.gd)
this is the charm effect for the money and rep after i changed it to 100, easy money for me hehehehehewewuehwuehw.