Devlog 1 - 7/Aug/22
Hello Everyone!
A week or two ago, I decided to finish and publish a game. I decided to make a 1-bit platformer game with pleasing aesthetics. I absolutely suck at art, so after yoinking the 1-bit adventure pack from Kenney and using a pre-animated character I found, I got to work. I set up some basic platformer movements and animations [Running, idle, and Jumping].
The game engine I am using is Gdevelop 5. I used the tile map extension to add my tile map into the scene. Instead of using the experimental tile map collision system, I decided that because some of the tiles used (such as pipes) did not cover the entire tile, it would be more precise if I hand-made the collision boxes myself (definitely not an excuse for me not being asked to actually spend 5 minutes to learn how it works) .
I rushed in and made 3 maps off the bat, which was a mistake, as I needed to add polish to the game before making more. This is caused in Gdevelop, items do not save through scenes unless you copy-paste the object them over (which is tedious, as the normal shortcuts don't really work). I later realized that you could set them as global, but still, placing them in the exact same location is annoying.
I added a menu, pause and restart button to the game and had them lerp bigger when the cursor is over it. I then started work on the main menu screen, and after an hour of tinkering with fonts, and background images to display the 1-bit feeling, I finally had something that I enjoyed. I added settings [doesn't do anything yet] and a level select button. I plan on having 12 levels in total, but for now, I made 7-level boxes. I then made another level which I made to test out difficult maneuvers. It was difficult, and precise movement and techniques were required to make it work. It worked fine, as my brother (an average-skilled level gamer) spent around 15-20 minutes completing it. (I was worried at first because as an absolute beast of a player-who-definitely-didn't-make-the-map-and-knows-how-to-complete-it, I finished it on my third try. )
Finally, I added in more polish, such as camera Lerp for smooth camera movement, improved animations when jumping, and removed some pesky bugs.
I plan on making a lot more levels, but for now, you can play the not-really-fleshed-out game down below :)
It would be greatly appreciated if you could give feedback on the game :)
p.s only levels 1, 2 and 3 are complete, you can play level 4 but there is no restart buttons or stuff
I intend in updating the progress on the game in a few days :) [unless no-one reads this devlog :( ]
The instant build link to the game is here:
https://liluo.io/instant-builds/2b0c52a3-86d2-4f36-9401-f6151402556a
I don't know why but it is very laggy on my potato laptop :(