Thanks so much for the feedback :) Lv8 was a pain to playtest... <.>
justv1bing
Creator of
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Looking for anyone to team with me for the Kenney game jam :)
The game engine I use is Gdevelop, and I have used the engine for around 5 years. I'm a programmer, my design and art skills are borderline trash, but as the jam is centered around Kenney assets (:D) it won't matterand .
Why I want to join/be a part of a team: Joining in a team is a lot more fun, and I can learn a lot by being part of team. Also, I can't make electronic music...
Aight guys
I have finally published the game on itch :D :D :D
The link to the game is here:
https://justv1bing.itch.io/1-bit-dash
Please leave a review and have a go! Thanks to everyone for reading and following this post :D
New stuff:
- more bug fixes
- saving system
- Added a new level, level 8! (only try if your a pro gamer, your average gamer will not be able to complete it.)
Devlog 4
Hello again everyone :D
After the last devlog, I decided to take the time to polish up the game with music, sounds, and other ease-of-life improvements. First off, I added a sound backing soundtrack, which I took off of freebd sounds. It's a basic 8-bit soundtrack which fits the theme I'm going for. I personally love it. Next, I added a small beeping sound (that I made myself) when you jump. Together this makes the game feel so much better. (at least in my opinion)
I also added a settings menu in which you can change the volume of the music and the sound effects. I made them save, so if you leave the game and log back on, the settings will stay the same. (thanks gdevelop team for making this so easy to implement c: ). This is what the settings menu looks like at the moment. (it's a bit simplistic, but I can't be bothered to add a background image)
Here is what the menu looks like:
Finally, I also changed the asteroids on lv5 to a higher res rockenemy, making it feel... more... alive..
That's it for this devlog, if you want to play the updated version of the game, the link is down below :)
https://liluo.io/instant-builds/3668b662-4bf6-4e31-a5e8-e1aa72f56d7d
As always, I'd love to hear any feedback/reviews on the game so far, and have a great day :D
UPDATE:
I found where the setting was, and I turned it on, however it works best with sprites with even dimensions, and as basically all my objects don't have even dimensions, it flickers quite a bit... I think I'll have to just make the asteroids smaller, or make them have higher resolution meaning they look better when scaled up :D
Devlog 3
(btw this is a repost... i swear i posted the devlog 2 hours but its not showing up at all -_-)
After the last devlog, most of the time was spent working on two more levels:
Level 5 is an asteroid minigame where you have to survive for 30 seconds to pass on. (the resolution is bad on the pic, actual game looks better)
Where the game stands:
Now, there are 7 fully playable levels in the game which are (in my biased opinion) pretty fun to play. If you have the time, please playtest the game and give some feedback :) . The link to the game is below:
https://liluo.io/instant-builds/521220db-35c6-40ed-ad35-7b74e777b442
p.s I uploaded devlog 3 a few hours ago... and I CANT SEE IT???!?!?!?!?! the thread hasn't changed, and it still says that my last post was a day ago -_-. Can any of u guys see it cuz... it's disappeared for me :<((((((((
Anyways, thanks for reading, and have a great day :D
Devlog 2 - 8/Aug/22
Hi everyone!
This is just a quick update :) This is what I have done between the last devlog:
- Making the collision objects hidden at start of game, instead of hiding them underneath the tilemap. This improves fps and makes the game smoother
- Adjusted camera lerp
- Adjusted player animation speed
- Fixed a bug where the player bounces off a tile and can't jump again
- Tweaked UI
- Added a scene completion saving which shows up on the level selection screen - color gets a bit darker on the levels that you have completed
Finally, I added another Level, which you can find below :)
See you in the next update :)
Devlog 1 - 7/Aug/22
Hello Everyone!
A week or two ago, I decided to finish and publish a game. I decided to make a 1-bit platformer game with pleasing aesthetics. I absolutely suck at art, so after yoinking the 1-bit adventure pack from Kenney and using a pre-animated character I found, I got to work. I set up some basic platformer movements and animations [Running, idle, and Jumping].
The game engine I am using is Gdevelop 5. I used the tile map extension to add my tile map into the scene. Instead of using the experimental tile map collision system, I decided that because some of the tiles used (such as pipes) did not cover the entire tile, it would be more precise if I hand-made the collision boxes myself (definitely not an excuse for me not being asked to actually spend 5 minutes to learn how it works) .
I rushed in and made 3 maps off the bat, which was a mistake, as I needed to add polish to the game before making more. This is caused in Gdevelop, items do not save through scenes unless you copy-paste the object them over (which is tedious, as the normal shortcuts don't really work). I later realized that you could set them as global, but still, placing them in the exact same location is annoying.
I added a menu, pause and restart button to the game and had them lerp bigger when the cursor is over it. I then started work on the main menu screen, and after an hour of tinkering with fonts, and background images to display the 1-bit feeling, I finally had something that I enjoyed. I added settings [doesn't do anything yet] and a level select button. I plan on having 12 levels in total, but for now, I made 7-level boxes. I then made another level which I made to test out difficult maneuvers. It was difficult, and precise movement and techniques were required to make it work. It worked fine, as my brother (an average-skilled level gamer) spent around 15-20 minutes completing it. (I was worried at first because as an absolute beast of a player-who-definitely-didn't-make-the-map-and-knows-how-to-complete-it, I finished it on my third try. )
Finally, I added in more polish, such as camera Lerp for smooth camera movement, improved animations when jumping, and removed some pesky bugs.
I plan on making a lot more levels, but for now, you can play the not-really-fleshed-out game down below :)
It would be greatly appreciated if you could give feedback on the game :)
p.s only levels 1, 2 and 3 are complete, you can play level 4 but there is no restart buttons or stuff
I intend in updating the progress on the game in a few days :) [unless no-one reads this devlog :( ]
The instant build link to the game is here:
https://liluo.io/instant-builds/2b0c52a3-86d2-4f36-9401-f6151402556a
I don't know why but it is very laggy on my potato laptop :(