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URP

A topic by Random Precision Software created Aug 23, 2022 Views: 410 Replies: 6
Viewing posts 1 to 6

Hi can you tell me if its compatible with URP / HDRP please.

Thanks

Developer

Super Text Mesh works with URP and HDRP, but the included outline and dropshadow shaders do not. (They work in a build, but not in-editor)

So for URP/HDRP support, attaching this component to a script will generate the same effect: https://pastebin.com/wWv49mgG

Thanks for the reply. Ive imprted your script into an empty project (with Super TextMesh) and I get this error.

Assets\Clavian\SuperTextMesh\STMOutlineGenerator.cs.cs(54,27): error CS1061: 'SuperTextMesh' does not contain a definition for 'OnRebuildEvent' and no accessible extension method 'OnRebuildEvent' accepting a first argument of type 'SuperTextMesh' could be found (are you missing a using directive or an assembly reference?)

Hope its something easy i need to do.

Thanks

Roy Meredith

Developer

Huh, that's strange, I just tested the script in-editor again and it seems to be working as expected... Are you using an outdated version of STM? OnRebuildEvent was added in v1.8 so you'd have to be using a pretty old version to see an error like that. If the asset store/itch gave you that as a download, I need to get in contact with them! Otherwise, please try updating STM!

yes, I'll check for an update. Thanks

Is this still needed for URP?

Developer

Yes, for URP to work properly in-editor it's still needed.