Well, it's definitely Asteroids! The strongest point was the presentation- and it would be quite at home on an arcade machine, and the gameplay's fairly solid too. Although I didn't test it with controller support, I always like when devs give this option. Personally, I'd have preferred a slightly more original twist on the game, as I've played things like this so often before. Even something quite gimicky would help to make this more memorable. Also, I got some pretty bad problems with lag at various points. So, overall, decent, but needs something more to help it stand out, for me.
Pretty solid Asteroids clone; like the twist of having auto-fire (thus requiring no button clicks -- only a mouse to aim/move).
Liked:
I think you can improve this game if you:
Overall, really well done game. Would love to see a fuller version levels, upgrades, and stuff like that.
As the name indicates, this is a nicely presented and very playable Asteroids clone, no more and no less. The Linux and in-browser versions don't work at all on my, admittedly old, Debian machine. They use up all the memory (3 GB + swap) and the whole system grinds almost to a halt. The Windows version, however, runs smoothly on my also-not-new laptop. The in-browser version also works well there.
The graphics are appealing, easily understood and well integrated. The scanline filter was a good choice. Without it, things would probably have looked a little too gaudy. I agree with NightBlade that auto-fire was also a good idea. The fact that the screen doesn't scroll at all makes outer space feel quite cramped. If scrolling is technically feasible, then I think it's something worth trying.
I'd say this is the kind of game that could work well on smartphones. Let the player control the ship by moving their finger on a touchpad area at the bottom of the phone screen. It might also generate more revenue on phone platforms, but that's just a guess from someone who doesn't really know anything about that market. Playing for score is OK, but players might perceive better value for their money if there were a few more game modes (e.g. timed survival, search-and-destroy, etc.).
Addendum: No one has written anything about the sound effects and music, so I'll opine that it's quality work and appropriate to the gameplay.
That's a really great arcade experience. The sound and graphical effects enhance it a lot, but the gameplay stands pretty well on its own. The burst powerup was very satisfying, but it could have used a wider variety of powerups and weapons I think.
I might have liked independent movement and aiming controls - I tried the desktop version with an XBox 360 controller to see if that was how it was implemented, but it did not work at all. The desktop (MacOS) version also ran really poorly for me - not sure what that is about as the web version was just fine.
Overall a very juicy and fun game
The only thing I'd say is a flaw in this game is the control...I don't like how your ship decreases in speed as it get's closer to the mouse...also it would be nice to have the option to use the keyboard...other than that it's a really fun arcade game...
But like it was said it would be cool to have levels and stuff...to actually feel like you are progressing.