For an initial release this is already quite solid. It has all of the foundation in place, a gameplay loop that is playable, and as much game as sexual content. I absolutely love the more dynamic gameplay style as what you are pulling from your inspiration, Phasmophobia. What I find is that when being hunted the current map is way too linear and filled with dead ends, this makes it absurdly difficult to complete a mission without purchasing the Incense and could even be a cause of soft locking later on.
I do look forward to the father development of this project in parallel to HTA as I love more dynamic gameplay games and will be eagerly awaiting more ghosts, maps, and even side characters if those are planned.