I've just begun my playthrough, the game seems to be decent so far, but I'm a bit miffed that the description didn't mention anything about a day/night cycle (though I should have been aware of the fact that some sort of timer must be implemented with regards to farming etc.). Normally, I don't play JRPGs that feature time pressure elements of this kind (and I consider day/night cycles the worst kind), but I'm inclined to make an exception this time. Are some NPCs/buildings and such in villages only accessible at certain times (I would actually prefer it if the timer only affected the regeneration of farming spots etc.)? Having to visit each location at each possible time is exactly what I'm not motivated to do, especially if it doesn't make any difference.
It's rather annoying that the "dash" (sprint) function is disabled on some (small) maps. While I prefer always being able to "dash", even never being able to "dash" would certainly be better than a constantly changing walking rhythm.
The save menu makes a rather jumbled impression, the entries are way too close to each other, as if they were overlapping.
I started my playthrough with a difficulty setting of 200%, but as expected, that wasn't very enjoyable (maybe it gets better later when the player can utilize more party members and more/better skills). Consequently, I dialed it down to 50%, and the difference is noticeable.
That's enough whining for now. I really like the bestiary, by the way, especially this sort in which drops are only shown after having obtained them once, so I'm off to filling the bestiary now. I really hope, though, that all potential drops of one-time-only encounters are 100% guaranteed. Having to repeat one-time-only encounters to obtain their drops is frustrating enough by itself, but it's even worse if these drops are necessary for a "perfect" bestiary.