Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Gameframe

Custom window frame for GameMaker games · By YellowAfterlife

Windows 11 Corners?

A topic by tylorlilley created Mar 07, 2023 Views: 216 Replies: 2
Viewing posts 1 to 2

Hey there! I purchased this extension to add to my game. After importing it and getting it set up according to the linked gameframe cheat sheet, I am noticing the rounded corners look  bit odd to me in windowed mode on my Windows 11 PC. Is this actually how they are intended to look? It sure looks like the white border line is simply being cut off by the rounded corners of Win 11 rather than mimicking them appropriately. It doesn't look to me quite like what the screenshots on the extension paage show. Can anyone confirm or explain what I am seeing here? 

For sake of reference, this is my game's option menu in running in windowed mode to demonstrate what I am seeing on the corners:


Also, is there a way to set the color of the individual parts of the interface? Say I wanted a black background with white text and button images. The cheatsheet references changing the interface color with something like "gameframe_blend = c_black", but doing so colorizes all of the window UI elements at once and not the individual font color or button color. Is there a simple way to control that?

Thanks in advance - the simple borderless fullscreen function that "just works" is a lifesaver and worth the price of admission alone!

Developer

The default window border sprite has a little black-white border - I think it’s not visible on the itch screenshot because the window doesn’t have focus (I don’t have any Win11 devices myself so that’s a screenshot provided by someone). You could supply a more fitting one (either with a rounded border or just no border) based on os_version.

Also, is there a way to set the color of the individual parts of the interface? Say I wanted a black background with white text and button images. The cheatsheet references changing the interface color with something like “gameframe_blend = c_black”, but doing so colorizes all of the window UI elements at once and not the individual font color or button color. Is there a simple way to control that?

Caption background is also just as sprite that you can customize, but you also can override drawing via callbacks. Button drawing has its own callback that you can change.

(2 edits)

Thank you so much for the snappy response! I see now what you mean by them just being sprites I can customize; somehow I missed that there was a folder called "gameframe" that got added to the project that had sprites in it in addition to the folder called "GameFrame" that was added to the project and had the scripts, etc. in it. I've never used a GameMaker extension before so that might be why; either way that was a really obvious question to ask now that you've explained it to me. Sorry!

As for the windows 11 border, I like that suggestion of creating a different border sprite and supplying it based on the os_version that GM reports. Thanks for that idea!

This is a great little extension and I'd definitely recommend it to anyone who could use it!