after going through a hard time with coding to build a game for the world to play and have fun ,now the game is ready and no one seeing to support the movement.
Agreed, Itch can be a hard place to get views but this is a pretty cunt-and-dry case of poor presentation.
Moreover, going by the filenames listed it looks a little…weird? Suspicious? Why are there two copies of “chrome.exe”? Which of these 4 files and a zip is the game? Is this even safe to run?
These questions and more are what you get when you present things in a way that’s pretty weird and has little to no detail, if you want people to buy your game then make them want to buy it.
Remember that your first projects won't be perfect - mine sure weren't, and no one should expect them to be - but people won't play or pay for them if you don't spend time polishing (e.g. adding sound, animations, working on feedback).
Specific advice:
The text was way too small, the camera was overly zoomed in, controls were floaty, and the game feels like asset store sprites randomly arranged on the default camera background with black gradients on top. Here's what you can do to fix these problems:
General advice: limit the scope of your future games and join game jams to get feedback without spamming the forum. Gamedev is not easy and you should iterate on games when you have time. Only with consistent hard work can you get views and natural attention. Good luck on your journey!
It happened sometimes. Usually when the game become popular it usually has money from the beginning to pay for advertisement. And sometimes you have to get lucky for a YouTuber to play it.
Here's my game by the way https://dr-standback.itch.io/dont-open-the-door
You did the right thing by making a web build. People are much more likely to play a browser game than download a game. The games industry is very over-saturated right now and there are thousands of insanely good indie games on itch. You have to view it from the consumer's perspective. They choose which games to give their time to, and in all honesty your game is just not very good.
Everyone starts somewhere though, and getting feedback early on is super important. I think the best approach for that kind of feedback is to join a game dev community on discord and ask for feedback there, rather than expecting the average consumer to take the time to not only play your game but write feedback on it.