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itch.io is am ocean with so many talent and creation of which only few talent are been noticed pls try to my game too

A topic by tersoo34 created Apr 24, 2023 Views: 1,062 Replies: 20
Viewing posts 1 to 13

after going through a hard time with coding to build a game for the world to play and have  fun ,now the game is ready and no one seeing to support the movement.

(+4)

If you're referring to the game you have on your itch page, there's absolutely no information about the game apart from a title and one screenshot.
How is anyone supposed to know if they like the concept of your project enough to purchase?

(+1)

Agreed, Itch can be a hard place to get views but this is a pretty cunt-and-dry case of poor presentation.

Moreover, going by the filenames listed it looks a little…weird? Suspicious? Why are there two copies of “chrome.exe”? Which of these 4 files and a zip is the game? Is this even safe to run?

These questions and more are what you get when you present things in a way that’s pretty weird and has little to no detail, if you want people to buy your game then make them want to buy it.

what do u suggest i shud do to help myself out 

what do u suggest i shud do to help my self out

(+1)

Well, you could start by fixing the issues that were pointed out. That’s why we pointed them out after all!

i have made some changes and now the price tag is removed u can now play and hav fun for free 

please drop me a comment if you actually like the logic behind my creation!

the most dangerous and scary part of my game is the moving shadow because your player can easily get lost ;

(1 edit)

I played a bit. I think you should read up on UX design. Its impossible to tell what's going on or what I'm looking at.

(+1)

Remember that your first projects won't be perfect - mine sure weren't, and no one should expect them to be - but people won't play or pay for them if you don't spend time polishing (e.g. adding sound, animations, working on feedback). 

Specific advice: 

The text was way too small, the camera was overly zoomed in, controls were floaty, and the game feels like asset store sprites randomly arranged on the default camera background with black gradients on top. Here's what you can do to fix these problems:

  • Playtest and watch some videos on platformer controls to make them easier to use
  • Add some images/colors to your game page and profile. Feel free to check mine if you're unsure of what to do
  • Find some animations for your player, or make them yourself
  • Fix the camera and  UI zoom issues
  • Add some sound from freesound.org and incompetech.com, or learn to make them yourself

General advice: limit the scope of your future games and join game jams to get feedback without spamming the forum. Gamedev is not easy and you should iterate on games when you have time. Only with consistent hard work can you get views and natural attention. Good luck on your journey!

thanks!! i we work on my font.

(1 edit)

Good job for starting, but your game needs to be as good as how you advertise it. I’ll check in a few days to see if you’ll work on the controls and UI of the game.

itch.io needs your  time ;;

thanks i  we work  on my font;

we should consider logic over graphics 

give more effort and time ;;

what if we organise for may sales

like when views are coming in but no download yet

It happened sometimes. Usually when the game become popular it usually has money from the beginning to pay for advertisement. And sometimes you have to get lucky for a YouTuber to play it.

Here's my game by the way https://dr-standback.itch.io/dont-open-the-door

You did the right thing by making a web build. People are much more likely to play a browser game than download a game. The games industry is very over-saturated right now and there are thousands of insanely good indie games on itch. You have to view it from the consumer's perspective. They choose which games to give their time to, and in all honesty your game is just not very good.

Everyone starts somewhere though, and getting feedback early on is super important. I think the best approach for that kind of feedback is to join a game dev community on discord and ask for feedback there, rather than expecting the average consumer to take the time to not only play your game but write feedback on it.