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A topic by Trollish Delver Games created Jun 04, 2023 Views: 547 Replies: 21
Viewing posts 1 to 12
Developer

For game announcements

Developer(+2)

Dead Gods: Unholy Scavengers is on the way! This new supplement will contain model types, including the leaders of each Warcult, new scenarios and special rules. 

Hi.

I just wanted to ask, if there is a release Termin for the supplement. 

I am so looking forward for more content! 

I have the same question! I really like the game! Good luck

Developer

I'm not super sure just yet. It's all written but I need to do a bit of playtesting. Hopefully very soon!

Take your time. When it's done, it's done. 

But, what do you think about a beta version? Getting some more testing and feedback may help you accelerating the work. 

Developer(+1)

It's the day at least a few of you may have been waiting for. Unholy Scavengers is now yours! https://trollish-delver-games.itch.io/dead-gods-unholy-scavengers

(1 edit)

Yeah! This totally made my day! 

I like it! Unfortunately I don't have time to play right now but I want to try it out soon, I have a lot of models I need to spill blood on. Two things - I'm missing a bit of magic or spell fighting here. I assume Mm is inspired from Mesbg "might"?

I can still think of use or hack magic from the game Ravenfeast

Developer(+4)

What's this ey?

Nice! 

Deleted 225 days ago
(+1)

Is Solo Mode still in development? I’m most excited to see the unit building rules. 

Developer(+1)

It is! I've just not had a tonne of time to put into it lately.

Just a quick comment to say I too would love to see a Solo mode! Cheers!

just wanted to mention that I am very interested in a solo mode for Dead Gods. I've already been tinkering around with playing it solo using skirmish AI rules from other places

I'd love to know what rules you've been using if you have the time to share. Cheers!

(+1)

Sure - there are a few tabletop AI systems that work decently well, Rangers of Shadow Deep is one. The Lone Warriors supplement for Brutal Quest by Mammoth Miniatures is another. And Of Knights and Quests by Kazdok has another option for solo skirmish games. I'm happy to discuss optimal homebrew solo rules too. 

Cheers! Once I get tired of just playing both sides, I'm going to look into your suggestions. Fingers crossed the official SOLO MODE DG expansion is released soon.

(+1)

I would love to play solo as well!

We need solo rules!  This game is awesome!

Developer

I have a design for solo rules after rehashing them multiple times. Currently down with the flu but I'll be finalising and playtesting when I'm up and well.

I've taken inspiration from Frostgrave: Perilous Dark where you won't be playing against another warcult (creating an AI for this was becoming a pain). Instead, I'm introducing a new step in the overall storyline of Dead Gods: Relic Fiends. 

Sacred Relics are having a strange impact on the locations they land. Creatures in the area are warping and becoming monstrous, seeking relics to devour. In solo mode the default scenario is still to get relics off the table, but now you must contend with a growing number of spawning fiends. 

As a campaigns, you will earn warcult points for achieving primary and secondary objectives. You'll spend these on new models for your warcult as well as one-off abilities called Edges.

These scenarios will be much more narrative in nature, linking together into a Story Campaign.