Thank you for checking the game! I am constantly working on it and bug reports and feedback from you is very much appreciated !
Topple the dominoes of girls, grow your harem of obedient slaves · By
All unknown perks can't be found. The icons of the state with unknown meaning make me confuse. The goal is known so I feel that I lose the direction to play the game. The character may have uncontrollable movement and clash the record. However, it is a good game and make me feel happy within an hour. Hope you can improve the game better.
Very excited to see what will come of this game. Right now all I can do is put halo on girl, see two cgs, take halo off, charge halo, sleep, repeat. The suspicion goes up when the halo dies so my suspicion is like 400%+ because i dont click to remove it fast enough every time and I've done a ton of grinding.
Yea for now this is pretty much the content. The suspicion bug is a known bug and does not do anything at the current stage of the game. Sorry for not clarifying this in a proper post but for now the game is still in tech demo and content will be minimal. I made the content easily accessible without grind so people can expect what will they get once proper gameplay comes in.
This looks like a really interesting idea. There's gotta be a goal outside of corrupting targets, and the suspicion seems promising. But there needs to be a set routine for characters so we can plan around and do something speed of corruption seem good with room to get an upgrade to speed up the process. Controls are strange but oddly work I just wish I could stay still while the targets menu is on or if I can see where I am with said menu still up so I can multitask. Hopefully corrupted target will help subdue other targets. Keep it up good work
New update is pretty good! I've noticed a few things so far.
The first thing I can articulate so far in terms of the actual gameplay is that getting spotted during a sex act seems to be determined by location alone, whether or not other NPCs are present, or even could spawn during the time progressed. Everywhere besides the clinic and Priya's office,
Particularly unintuitive is getting caught while at home. Perhaps this is supposed to represent being seen taking a girl back to your dorm, or being overheard by neighbors, but these are entirely different events from being directly spotted by NPCs in the room; It should have a different alert to reflect that.
Additionally, since so far you can only be "caught" in your room with fellow students, who came over without wearing the HALO, I don't see why there should be anything suspicious about this at a college. Not unless this is very out of character for these girls–which would ideally be the start of a subplot instead of just incrementing general suspicion–or this is a very overbearing and sexually conservative college, which would make a much better plot hook than the threadbare frame story.
Other than that, I've mostly found a few graphics/interface bugs:
Hi thanks for playing the game and giving insightful feedback! The graphical bug you mentioned will be iron out, thank you for pointing it out.
As for the gameplay, yes I cant say its still pretty jank since the chance of you getting caught is essentially random and more isolated location give a much easier time. Personally I still don’t like how getting caught works but for now I have no better idea :(
The part you mention about getting caught while at home. Do you mean you are gaining suspicion when a target followed you home? If so that is definitely a bug that I overlook.
As always thank you for playing and hope you enjoy the hunt!
By "caught at home" I mean getting the "you've been spotted!" alert when you select a sex act at the "home" location. I loaded my save back up to try and verify, but a number of things seem to have changed. Maybe some things are getting set when you load a save, but aren't being properly updated when the values they're derived from are changed during gameplay? Some examples I found after loading a save where everyone but the cop was at level 2:
Bugs I've found so far in 0.51:
UI issues: