Hi there,
I HATE saying this, but I bought this software ages ago and despite all efforts, I can't get the application to boot past the main 'editing' stage of the program.
IE: I can see the project screen on boot, the open a file dialogue, and I try to load an image, even the tiniest image of around 50 x 50 px, my CPU overclocks + 100% then locks and the app freezes.
Closest I got to seeing the actual stage/editor was trying to open a sprite sheet. The file itself was around 17 KB, and still, it froze.
I looked everywhere, but what are the actual system requirements for this program? You mentioned some GPUS won't play nice with it. I actually am using an EGPU and I had to use Opencore on my mac to get to Monterray 12.6-- the egpu is a RTX 6800 XT (Thunderbolt eGPU connection)
IDK if that's relevant info, but that's what I got going on!
I also have the app to prefer GPU over CPU. However, it seems to ignore this setting and just overclock my CPU.
I'm not really asking for help... I think the app just won't work for me :( Was just curious what type of specs I should look into to possibly run the app on a Virtual machine though.
I also use a virtual machine (Crossover) for a few apps that have issues like this, so lmk. Maybe that can be a workaround for me? Super bummed, I really wanted to try this out, it looks amazing.