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Translatable strings in AvventuraNelCastelloJSEngine.js

A topic by Gnou created Dec 10, 2023 Views: 258 Replies: 6
Viewing posts 1 to 3
(1 edit) (+1)

Beware that there are some words that need to be translated in the AvventuraNelCastelloJSEngine.js file! I'll update the list as I find them:

Line 485 "Arrangiati!"

Also on Line 798 there are three question marks preceded by a space " ???", which you may have to remove depending on your language.

Separate issue in AvventuraNelCastelloJSEngine.js the command "ISTRUZIONI" to display instructions in-game doesn't appear in language files, so whatever your translation the command to display instructions should be ISTRUZIONI!

Turns out you can change this at line 120 of the IFEngine.js file!

(1 edit)

Hi @Gnou,

thank you for these reports. We'll fix it asap.

Federico :)

(2 edits) (+1)

Thank you Federico! I have actually encountered some issues with commands not working as intended in the localized file, I am not sure what the best way to reporting this would be though, so I'll explain in plain text here:

In the localized version, SEGRETA DEL CASTELLO chapter, the "take" command works on the paracadute, but not on the osso. I figured out this is due to the 3 definitions of "take" at the top of the file and I have resolved the issue by leaving the i18n.IFEngine.verbs section untranslated.

In the localized version, SALA DELLE COLONNE chapter, the "look" command works on the piedistallo and the colonne, but not the colona. That one I cannot figure out (yet, anyway). 

I have uploaded the localized project to Itch, and I can add you as an admin if you would like to give it a run!

(1 edit)

Hey thanks! I was breaking my head trying to figure out why I couldn't pick up the bone. Turns out that when language is that big of a game mechanic the challenges of localization are often unexpected haha

Totally! Federico is revising the Java so we will have a new version soon.

Deleted 351 days ago