Greetings,
I have recently purchased the Cook Tools Deluxe and I am trying to get it to work with a project but am having issues.
Whenever I compile the project and then try to run it, it will sit at a black screen with the loading circle endlessly running.
I have read through the documentation for the tool and it appears this may have something to do with plugins? Is this correct? Running the game from the RPG Maker MZ editor works just fine however, no issues on startup.
Any advice would be greatly appreciated.
EDIT: After some testing I have discovered it is indeed a plugin related issue. Am currently testing plugins one by one to see which is causing the compiled game to fail to work properly.
EDIT2: Alright, I have figured out the cause and wanted to report back here for the sake of the author of this tool as well as any other users encountering this issue.
There were 2 issues:
First, there was a plugin that had a name with an empty space in it. Deleting the empty space and adding an underscore "_" in its place allowed the plugin to function as normal and the Cook Tool was successfully able to create a fully working and playable build.
Second, and this issue was unable to be entirely resolved by me, is that there is a specific plugin that is not compatible with Cook Tools. This plugin is Eli Book by Hakuen Studio. I found the RPG Maker forum thread about this tool and saw that another user had posted a similar issue with this plugin and sure enough, I have the exact same issue. The only thing I could do to resolve this was delete Eli Book and all associated Hakuen Studio plugins that rely on Eli Book. Fortunately I was able to find other plugins that did what I needed done for this project, so as far as I am concerned, I am good to go. Others, however, may not be able or willing to replace their Hakuen Studio plugins as readily.
All in all, by fixing plugin names and removing the Eli Book plugin, I am able to create a successful, fully functional build via Cook Tools Deluxe.
Thank you for making this software, it helped my very small indie studio move forward with the development and launch of our first title, and I wish you the best.
-Niniann