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Poster bugs collector's sprite (both in English and in our translation)

A topic by Mauricio Videla created Apr 14, 2024 Views: 291 Replies: 5
Viewing posts 1 to 5

When playing the translation with a modified poster_translated.png file, it appears to be superimposed over the sprite for the character of the Collector (note the left side):

https://imgur.com/JDESzwK

https://imgur.com/fTQMr5b

It also happens when selecting English in the main menu, when the used file is poster_english.png presumably:

https://imgur.com/KN673za

This is how she looks on the provided recorded playthrough (36:50):

 

Is there anything we can do other than wait for a fix?

(1 edit)

It also happens when playing the version uploaded to https://locjam.itch.io/not-enough-time-locjam-edition

Image: https://imgur.com/8ysrdDv

(2 edits)

By the way, my teammate just told me that when the Collector does the same animation near the end of the game, her sprite also gets cut off.

EDIT: When looking at the recorded gameplay (40:10), she gets cut off by one of the passenger seats, seemingly intentionally. Not sure how it looks in the Itch versions for LocJAM.

Good catch! It's a bug in the order in which things are drawn on the screen. The fix should be as easy as changing one number in one of the source files, I'll look into it as soon as I have access to a computer.

It seems the problem is the poster on the right though, which I think is also already included in the background, so you may be able to fix this by removing that poster from the PNG (including the English version).

I figured out how to fix the error. I'll prepare a new version of the kit, but in the meantime it can be fixed manually by changing the source (game.zip) as follows:

  • Open the file assets/rooms/collector.tuba in a text editor
  • Find the line that says name = "new_poster"
  • Modify the line above so that baseline is -1 instead of 0
  • The final result should look like this https://pastebin.com/jSj970bH

OH Meanwhile I just made the poster image overlay smaller so the transparent area doesn't overlap the collector LOL