Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Check out my relaxing colony sim - Sylvan Citaled

A topic by JamieBirch created Apr 29, 2024 Views: 229 Replies: 2
Viewing posts 1 to 2
(+1)

Relax, observe, build, explore, and see how your decisions affect your villagers.

Please tell:
- was it clear what to do?
- how many tasks have you managed to to?
- what is your max population count?
- any bugs?


Play here



It was easy to understand what to do. But I have difficulties to understand the mechanic: How do I generate food? I have build food storages, but still sometimes food dropped low and I did not know what to do about it. I build a lot of stuff and explored 3 biomes but I did not manage to reach 50 population. Maximum was actually 49 :).

In the end my food dropped to -20 (sic!) and my population to 0. I did not understand why. I had a lot of houses, storages and wells.

I found some issues:

  • food can drop below 0
  • zooming works, but it would be nicer if the zoom direction would be in the view direction
  • build/terraform buttons are not really necessary, I would rather have both menus open all the time anyway
  • when clicking on buttons, the click goes through to the tile underneath so both actions are triggered

Overall I like the look and feel. For a first prototype really nice!

Thank you so much for your feedback!

Basically, at the moment there are two ways to generate food:
1. windmills
2. fruit trees

Fruits, created by fruit trees, decay the next morning (or grow new trees!). and windmills on grassland tiles produce flour, that does not spoil. So this big drops are probably because of fruit trees being the main source of food.
Damn, 49 is so close! тт_тт Sadly, you are not alone - my playtesters reported this problem as well, so I am currently working on the food system that would be more transparent for the player - new update is planned in a week or so!
I also added the issues you discovered to fix in the next update. 

Again, thank you sm!