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JamieBirch

78
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A member registered Apr 11, 2023 · View creator page →

Creator of

Recent community posts

It's cute, it's brutal, the controls are appropriately challenging (you are two mice holding a gun, duh).

But seriously, it looks great and shooting feels amazing *_*

(1 edit)

Thank you for playing and for your feedback!

On the screenshot there is no bug, though I agree that is not transparent. Upper left tower (encircled) is grade 2 and already has 2 neighbours, so it blocks any nearby building. If you upgrade it 1 more time, it will become grade 3 and unlocks taking 1 more nearby tile.

I was planning to add more tutorial levels, but as it happens on jams, we were running out of time :/

> Couldn't click on the rabbit's tile sometimes
Two things are possible:
- (if bottom hex is red) you were trying to capture a tile that does not currently allows capture (to make it possible, make sure that nearby buildings are upgraded to allow more buildings nearby - the higher the grade, the more nearby tiles you can take)
- (if bottom hex is white) try click on bottom hex. you can see if highlighed light green on hover. if hover is not registering, you can rotate camera using Q/E

Thank you for the feedback!

This game is adorable! Music and art style are working together really well.

Many pats and kisses to your Goldie! <3

(1 edit)

Thank you! I agree that the game would probably benefit from better tutorial and more levels.

Fun and satisfying.
Music really fits the game.

Thank you! Really enjoyed yours as well!

Pretty, fun, and polished!

Thank you, brave defender of carrots! The kingdom owes its safety to your valor and strategy. May your towers stand tall, and your harvests be ever bountiful!

No frustration at all! As a fellow developer, i understand completely :D

Really love the idea with weights! <3

Really clean game and cool idea!

Stylish and fun!

Liked the idea!

Though it's hard to understand what's going on, i really enjoyed it.
Maybe bigger icons and animations could make the game more clear. Also I would put restriction so on new party member selection they would always have different classes. (I had to choose between Cleric and Cleric, having a party of 1 Cleric :D) 

Really fun to play!

Great job! I would add some restrictions and rewards - say, towers cost coins and enemies drop coins, but it's just an idea. Really cool visuals!

Impressive for 48 hours and lizard is really cute.

Anything you found - tell me!

Thank you so much for your feedback!

Basically, at the moment there are two ways to generate food:
1. windmills
2. fruit trees

Fruits, created by fruit trees, decay the next morning (or grow new trees!). and windmills on grassland tiles produce flour, that does not spoil. So this big drops are probably because of fruit trees being the main source of food.
Damn, 49 is so close! тт_тт Sadly, you are not alone - my playtesters reported this problem as well, so I am currently working on the food system that would be more transparent for the player - new update is planned in a week or so!
I also added the issues you discovered to fix in the next update. 

Again, thank you sm!

Please tell:
- was it clear what to do?
- how many tasks have you managed to to?
- what is your max population count?
- any bugs?
- literally anything you wish to say

Relax, observe, build, explore, and see how your decisions affect your villagers.

Please tell:
- was it clear what to do?
- how many tasks have you managed to to?
- what is your max population count?
- any bugs?


Play here



Honestly, the best compliment for a game designer :D Thank you!

I love investigation games! Visual style is nice.
I agree that it needs a tutorial level though.

Art and musia are really cute, and i liked the game overall, but I agree that it could use something to make it more difficult with time.
Loved the witchy theme too! <3

As a fan of sokoban games, I really enjoyed one with narrative and one more level of puzzle.
It feels very nice and coherent in audio and visual style, very polished. Loved it, good work!

So fun! Visuals and audio work together incredibly well.

Challenging and satisfying. Great puzzle design and coherent style. Loved it!

(1 edit)

Thank you for playing! Signs are random and are just setting elements.
Secret(yellow) deliveries are less obvious than the correct(green) ones, but they give more points.

As for the copyright, we are not profiting from the game, and we will remove a character if we receive a request from the owner. We just wanted to pay homage to flash games of 2000s and characters popular at that time.

2D art was drawn by the artist of the team, except for two button assets that we already listed in the description. 

Really enjoyed playing it! Love your interpretation of the theme. Good job with visual effects!

Thank you so much!

Thank you so much for recommending our game! <3

Solid game! Really fun to play 

Really enjoyed the writing and interpretation of the theme. Good job!

Glad to hear! :D Thank you for the comment! <3

Thank you for the feedback! We are planning to add limited hints mechanic that would directly show a word for a blank that is currently wrong/empty. If you remember, could you tell what was the question/word you had trouble finding? 

Thank you for your feedback! If you remember, could you please tell me what was the question you struggled with? We are planning to add hints mechanic in a future release, and we are also thinking of reformulating some tasks, your input would be very valuable :)

The graphics are really cool! I didn't quite get what to do though - I always fail after oxygen stage and "synchronize their actions" in the description doesn't make it clearer. How do I control two other gnomes?

Music is really nice and fitting!

I love how polished the game feels. Visuals and sound really work together well. UI is nice and clear 

Sounds are really nice and funny, the game looks pretty. Good job!

Here's ours: https://itch.io/jam/brackeys-10/rate/2235977