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General Feedback Sticky

A topic by 4bpm studio created May 03, 2024 Views: 839 Replies: 28
Viewing posts 1 to 21
Developer

We are actively developing this game and would appreciate any (constructive) feedback you got :]

(+4)

Hey there! I wanted to submit this feedback to your survey but didn't see a space big enough to elaborate what I wanted to say, so I hope its okay to do here.

I have zero problems with the cutscenes and the story--just so you know the mom character's walk animation took me OUT, it was so funny. All of the cutscene animations were spectacular. I also think the core gameplay mechanic is really strong and unique, but I had a hard time getting the hang of it on the first dance battle because of the lack of hand holding, so I made some notes about how to potentially ease players into it more.

1. Understanding the movement that I was was supposed to mimic was intuitive most of the time, however there were some moves Ring was doing that I was like--how do I make that shape? I like that I am able to move at the same time as her to practice before it is my turn, but adding some tutorial arrows underneath her avatar to give a hint of how the mouse should move would be helpful, as well as the parts of the body she/I am supposed to move (this is only for the first few levels while people get a hang of the controls, and probably should be toggleable in the options menu--otherwise, the glowing body parts signifier is enough). The little movement hint would be similar to other dance games like Just Dance or Dance Central. This is not technically a dance game but the patterns are recognizable already so might as well use 'em. I drew a sketch below:



Also having a spotlight on whose turn it is would be a nice additional touch. Not necessary, but keeps the visuals clean.

2. There was a long stretch of music in the dance battle where nothing happened; it was neither the player's turn nor Ring's. I think we were all just waiting for the beat to drop? This should definitely be a freestyle section, or perhaps Ring and the player can trade some witty banter, or even both, whatever can fill the space so it doesn't feel dead.

3. I think the score at the top is fine, but in order for a player to understand that they are doing well until the screen at the very end telling them if they passed/failed, they need a visual representation that compares their performance to a benchmark while they are playing. The easiest way to do this is by having a "Score to beat" at the very top, but again dance games have paved the way with the much more readable "success bar". So players can see at a glance: Bar is high, I'm doing good, or bar is low, I'm doing not good. This would be a lot of additional work, but also adding in an aura for players who are doing really well and chaining their tricks just feels really good and keeps the visuals clean.

Overall I am a huge fan of this game, If the level of quality I've seen so far continues all the way to the end of production I truly believe it has the potential a hit because it was SO funny, and the skill level could actually get quite high so watching players get good at this will be really interesting. PITCH THIS GAME TO PUBLISHERS so you can get the funding to finish it!

Thanks for reading this, and I wish the whole talented team success in their future ventures!

Developer

Thanks for the in depth feedback and kind words!

We are discussing your ideas in the team and are trying to incorporate them into the game. Especially the user interface is something we want to improve upon a lot, so having such detailed feedback on that subject matter is really helpful. :]

(+2)

Everything about this game is amazing and I'd also like to second cutegamesclub's feedback. 

Also the game instructions said the (stage) left leg was V but I found that the key was actually Z?

Another point of feedback is when I release the leg button, it would be good for the leg to return to the ground unless it's intentional to leave Gorb's leg hanging in the air sometimes?

(+1)

Cool game! I like mechanics and idea with dancing! But here really need pause button if game became bigger! Even in when ''freestyle'' i wanted to have pause button, because i left and after needed to redo level.

(+1)

Its cool! Yeah its Z instead of Y but the configuration of the controls should be personable. Good job ;)

(+2)

When the camera pulls out to reveal we're watching a video on a phone at the end of the tutorial... that was a literal stroke of genius. Whoever thought of that should really pat themselves on the back. This is one of the most charming games I've come across in a very long time. I love the models, I love the animations, I love the visual style, it's fun, it's cute... this is really something to be proud of

(+2)

Great looking game but stuck in tutorial. Game recognises mouse clicks and spacebar presses to scroll through speech, but doesn't recognise input when trying to move arms in the tutorial. Had to Alt+F4 twice.

(+3)

Same issue, can't even play the game.

(+3)

I just found this game today.
5 seconds in and im already blown away at how aesthetically charming it is.
Love rhythm games and was pleasantly surprised at how generous it was.
Def looking forward to more in the future.

(+1)

This game looks stunning and the story is pretty impressive too

(+1)

Found this game recently and so far it looks stunning and impressive. If there was feedback I would give it would probably be what cutegamesclub said about having sort of system that would hint the user on what they should do. Maybe at minimum on lower levels by default with it eventually disappearing once a user has gotten a grasp of how things work.

(+1)

I genuinely had fun playing your game !

I really like the vibe of the visuals, I love the design of the first opponent, and the music!! I had a bit of trouble figuring out what to do on the first run, and I still wasn't sure if rhythm was important, because when I tried to reproduce slower movements at the same pace, I didn't score very well compared to other movements.

All in all, it's very nice, congratulations!

(+1)

I really loved the game idea, visuals and animation,I just had problems with the mechanics when pressing more than 3 keys at the same time it just recognized 2

(1 edit) (+1)

It will definitely be big hit. Wishlisted!

This game is awesome. And to me at least one of the most fun parts of the game is right after you gain a full understanding of your character and go wild.

Using "freestyles" more often where players can choose their own dance moves would be very fun!

(1 edit)

In the browser version, on Windows Firefox, I am stuck at this scene. I move both arms around, but I have no way to progress to the next instructions. 

Developer

Hi! Thanks for the feedback :D


Please try to really heavily move the arms for a couple of seconds, the movement threshold for the next instruction is a bit high, hope it helps!

(1 edit)

I tried moving them all over the place, at the same time, and moving them individually, for 10 seconds each. But still nothing happens.

I tried in a Chromium browser (Vivaldi) and was able to get unstuck. Can confirm that in Firefox, nothing worked, tried for minutes and after refreshing the page.

(+1)

The game had a bunch of charm, the art and the concept is great! One concern i have is that some moves are impossible for the player character to do. for example, some moves where you have to press 3 keys at once (for me it was the ADZ keys) wouldn't be registered by the game, probably because some keyboards are weird and has trouble registering the keys being pressed. I think to simplify the controls why still being able to increase the difficulty, there should be combo sequences the player has to follow, like they press a and d to move their arms for a bit, then w to move their head, kinda like in a rhythm game where you press keys one after another. that way you can still add difficulty and the keyboards can register all the keys. great game nonetheless.

by the way, i also have problem with 3 buttons, game or my pc just don't understanding what i pressing 3 buttons and counts only first two buttons what i pressing. 

Developer(+1)

Thank you for the feedback.

Your combo idea sounds really interesting! We’ll keep it in mind when making new levels. :]

As for the 3 keys simultaneously issue, we did not experience this issue while testing. Did this issue happen in the browser version or in a downloaded version?

for me it's happen in browser version. I didn't tried downloaded version.

Yes! This game is incredible!

This game is so much fun! The tutorial feels great and doesn't require you to return to the main menu which is fantastic, It just launches you right into the story, perfection. This game is going in the right direction and I love how the controls look like a human body in a way, it helped me figure out how to control the right foot on a different keyboard.

Feedback: There needs to be portal sounds, that's it. 

Can't wait for new content.

Love the game, I ran into the issue of keyboard ghosting for some of the dance moves when i first played because i was using a cheaper keyboard. probably something to consider if you weren't already.

Excellent art and style! I also like the music.

Issues:

  • Can’t advance the tutorial on Firefox
  • My keyboard won’t let me press 3 keys at the same time, so any move requiring more than 2 was off-limits for me. Maybe if I could rebind some moves to the mouse. For example, I don’t think there are moves requiring 3 keys if the arms are mapped to MRB and MLB.

ya