Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Whomesome duck game in need of feedback

A topic by schwarzeralptraum created 48 days ago Views: 288 Replies: 12
Viewing posts 1 to 8
(+1)

I don't think I've posted in here yet, and if I have, somebody feel free to tell me so I can close this and bump the other thread.

I'm making a cute duck game where you play a duck trying to collect as much food as possible by helping out characters with cute cuddles among other things.

I had a demo earlier and got a lot of feedback for it, so I'm mostly looking for feedback for the later levels not covered in the demo. Mostly on the puzzle design. I want to be sure that the game drops enough hints for people to figure out what to do or how to solve the puzzles, and that it's not too obscure.

I'm open to receiving feedback on any bugs you might encounter anyways, but now that the game is content complete, I just want to be sure people can complete it.

https://schwarzeralptraum.itch.io/skyes-ducky-adventure-playtest

It's really late where I am, so I will have to leave you a more detailed critic tomorrow, but I have to say, the art is very beautiful. I'm also glad you made it browser playable. :)

I've played a little bit, but I like how cute they are when they interact with each other

Thanks for the feedback so far. I've now updated the playtest build so that you can start the newer levels more naturally instead of having some of the doors unlocked and starting with no progress. And same idea as before. New/load game will overwrite the playtest state.

Making progress in the game and so far I'm enjoying it. I love the art style and the music is cool. I want to finish and leave a detailed critique but I've passed the first level and am currently stuck on the second. How do I get Ziggy to drink the water? Can I interact with the bottle? Ziggy seems to be blocking it if so

You're supposed to use the mushrooms. Maybe I need more hints for that?

(1 edit)

Right, I was able to use one of them for the third step. I've tried to use all of the mushrooms and the coin on Ziggy, the owner, and the grate on the wall but nothing happens (by "use" I'm picking the item up and then quacking at them), maybe there's a certain order? I don't think you need to make the hint clearer, I'm just not sure how to proceed (the heart meter is 85% btw). Maybe a walkthrough can help if you don't want to spoil the answer

If you used all the mushrooms, then you'd find you can use two of them to do something at this point. If you solved the puzzle with the magazine and the glowing mushrooms, showing them to the character that appears also gives you some hints.

There's also a rhythm game.

(1 edit)

Making sure this isn't a bug: On the third level, things are a little strange. (Spoiler) happens after the squirrel puzzle. When I leave the room and come back, an instrument suddenly appears and the (Spoiler) event resets, never happening again, even after redoing the squirrel puzzle. Does the instrument prevent the (Spoiler) event from occurring?

Do you mean the event where she leaves into her tent? Ja, that's only supposed to happen the one time. Then you're supposed to figure out what to do with the hints from the knotholes. If you need another hint, it involves the squirrels returning to their place for it to work.

Gave some feedback :) Feel free to check out my game and tell me what you think on the game page: https://wasabiiii.itch.io/grass-elemental-demo-demo

I'd like to see more of a game like this, nice job!

Thanks for all the feedback thus far. I'm trying out a new interaction system where instead of having to pull out a menu, you just perform the action directly and the close up appears as soon as you're close enough to an object. Unforunately, that requires mapping more buttons. What do people prefer? You can try the new system on the same playtest link now. If you want to know what the old interaction style looked like, you can play the demo or download the playtest 3 build.

Very nice graphics. Albeit I managed to carry around the mushrooms and the carrot, I didn't figure out what to do with them. I usually don't play this kind of game. Enjoyed it anyway.