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"Voices Of The Void" Pre-Alpha

Gather unknown signals from deep, silent space · By mrdrnose

Is there nothing to update?

A topic by MaagBug created 78 days ago Views: 1,329 Replies: 21
Viewing posts 1 to 5
(1 edit) (+1)(-12)

Although it's good we got several patches in last couple of days, i don't really see the point of them. Nose just nerfed garbage bags several times, changed help button in passive-aggressive manner... and that's it, basically.

The bugfixes are good, but i can't remember any meaningful gameplay changes/updates besides cremator since 0.6.3

Are random spooks and performance-eating visual upgrades more important in the game than gameplay?

(also, door numpads interaction change was pointless, but i can imagine it took a lot of time to implement; was it worth it?)

(1 edit) (+9)

since 0.6.3 there's been an entire new base, reworked terrain, a whole ton of new events, a lot of items, and new mechanics, i wouldn't even be close to saying there haven't been any meaningful stuff other than the cremator since 0.6.3
0.7 was released far earlier than intended due to many issues, and was understandably not polished because of it, they're still working on making 0.8 far more polished including making the performance better
the only thing i can sorta understand disliking is the new keypads for the doors, the buttons are hard to select

(2 edits) (-8)

no, i mean the gameplay

lots of added items are just new kind of food/trash/tools for new food/ etc.

yeah, new base is cool, but there's nothing to do with new space: it's just a place you sleep in and get signals

new events seem rather random, just a one time "jumpscare", or references to unrelated things that don't fit the game, the don't change the gameplay

(1 edit) (+4)

i don't know what events you're talking about, pretty much all of the events i've found aren't tied to any kind of references
i mean, if all you care about is the signals you can play infinite or ambience mode

(+4)

I mean nailing down the core gameplay early is what you do in good game design. You establish the loop and then build around it and see what else you can do. The game's always been about trying to survive the unexplainable as an underpaid, overworked intern for a mysterious organization operating in the Swiss Alps. Maybe you need to step away from the game for a bit in order to refresh your experience after a while? This is an alpha- as it stands we're all testers- of course the core gameplay's gonna be a bit boring after years of playing it.

(1 edit) (-11)

exactly, the problem is that after "nailing down the core gameplay early" the gameplay loop doesn't change at all. get signals, get hashcodes, send everything, repeat. The only change in this loop is that you gain the ability to upgrade signals, but it's just another computer that you insert disk into and it does stuff.

p.s: "need to step away from the game for a bit in order to refresh your experience" i played for ~1 week after release of 0.6.3, 0.7 and 0.8, "burning out" is not the case

(2 edits) (+6)

the point of the game is to do other things while doing the tasks and signals, there's a lot of things to find out there and the entire focus of the game is not just "you get signals"
there's a reason why your base starts up covered in dirt and trash, it's for something you can do while doing/done with your daily task
there's a reason why there's an entire deco tab, you can decorate your base as a side-project while doing your job and save up points to do it, i could go on much more about things that you can do other than just messing with signals
the events in the story aren't just "haha look at this thing" it usually is meant to distract you from your job and make it challenging, but also to convince you to do other things than just sit in a room and turn dials all day
if you want a game whose pure focus is signals, you can play signal simulator

(-10)

but there is really nothing else to do besides signals

you can clean entire base in 1 day 2 days (thanks for garbage bag nerf, nose), base decoing is just a filler "mechanic", you finish deco and yeah, that's it, now you collect signals in style

digging stuff with metal detector is unrewarding, you either get scrap or trash that you only can use for scrap, but there is nothing useful to craft besides omega and parts for mining rig, fishing is... underwhelming, farming is a joke, "cave exploration" is useless unless you want more omegas

but the story event are "haha look at this thing"; "look at this weird picnic" (the game almost forces you to see it, you don't find it because you "explore the world"), "haha look at that warp arrow" (you just get your mail filled with junk), "spooky sounds from the vent" ("horrors in vent" idea goes nowhere), "haha look at this weird treehouse" (arirals and their rep are useless, unless if you don't have points for food ~20 days into the game, and their "horror" element was ruined by dev's actions), obelisk and wisps are flashy but boring, just avoid them while outside, that's it, the don't "provoke" actions from you

(+6)

i'm convinced you haven't seen day 30+, it gets way more interesting than just "look at this thing" or the wisps
it's fine if you don't like the stuff you can otherwise do, this game isn't for everyone, i'm not sure about complaining on it though
there's stuff you can do than just digging and farming and whatever, i've personally taken a liking to building structures using planks of wood and nails and stuff, you can do a lot with the tools the game gives you

(-9)

so i should "endure" 30+ days until it gets "way more intresting"? with all those gameplay problems i described? sounds wonderful

oh, yeah, building, all the WIPs made me forget about that

also, "the thing isn't for everyone" is a such shitty argument in general, usually used to shield questionable decisions

(+3)

so you want to force this opinion on everyone? that's the only answer i'm getting here

(2 edits) (-7)

i'm saying there's no adequate alternative option to just sitting in main room collection signals because there's nothing else to do, and even that gets repetitive really fast

EDIT: i am not saying that this is a problem, the problem is that it is this way for too much time, again, no gameplay changes for many updates

(+4)

You don't have to select them. You can point your cursor onto the keypad and use either your numpad or the numbers on your keyboard. Same with the server repair minigame.

(-8)

if only the game told me about it

i guess nose needs to add new entry to that shiny "help" section

(+3)

its in tutorial

(1 edit) (-12)

if only tha game told me to redo the tutorial although changelogs didn't say anything about major gameplay changes that would make it worth to redo the tutorial

(+5)

you should probably redo the tutorial after a major update, there's a lot of mechanics they can add

Translated with the help of a translator. In the new version, you can simply look at the keyboard and press numbers without trying to hit the keypad buttons.

(+2)

For all intents and purposes, VotV's gameplay is simple. Search signals, download signals, listen to signals, then upgrade the signals if needed. I really don't see why you want more gameplay.

(+1)

i don't even know what kind of gameplay they could add

lol

Bruh dude... I guess this <span class="EzKURWReUAB5oZgtQNkl" data-src-align="11:3" <this<="" span="">game</span> is not for you