Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Dexterity and Katars

A topic by Cirian created 66 days ago Views: 592 Replies: 4
Viewing posts 1 to 5
(+1)

First of, great work so far, with great potential.

I've played around with all three classes, and I think the biggest constructive feedback I can offer is... Katars (and their skills in the bandit tree) need to scale off of Dexterity/Ranged damage.  Period.  Both of the other classes scale all of their weapons and attacks off of a single stat, and it feels REALLY bad that Bandit has to split between two offensive stats.

(+1)

I feel the same during my bandit playthrough, and I thought raising my dexterity stat would also increase the strength of my katars. Unfortunately, that’s not the case compared to two other classes where raising one stat that represents their greatest strength would increase the weapon’s stat as well. For Bandits, It comes to the point that I have to upgrade 2 stats per level, instead of my other playthrough where I spend 3 points on one stat for a couple of levels.

I won’t lie, playing as Bandit has to be my favorite class, second being Fighter. I think what’s underwhelming is that there’s not that many strong katars aside from one that’s dropped from the Medium difficulty Dungeon boss. I also felt the same when playing as Mythic since it’s hard for me to collect better weapons that’s not the Diva Staff.

Maybe change ranged power into piercing power to include both bows and katar. so both bases would be covered

I got a potentially related question. Is there only certain Katars and Bows that can be equipped without the other? After the low-end Bow and Katars, I seem to have to choose between either or now, unless a stat (Dex or Str perhaps?) needs to be built up more to allow both to be equipped?

Ooh, katars for dex, fists for str.