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Scene Motion Bug?

A topic by IkariMan created 78 days ago Views: 584 Replies: 6
Viewing posts 1 to 5
(1 edit)

Hello, been with this program since its inception and it has come a long (and triumphant) way since then. I am using the scene motion extension and I continue getting the screen below. I have already set up my enemy (#1) as having motion for the scene, and changed the Action on Map to SCENE on the TBS Core plugin, yet the program keeps crashing with screen below. Any ideas? Thanks again for your awesome work.


Developer

Do you have enemy motions setup?

I believe I do. Pics below:







(2 edits)

Oddly enough...I cleared out the Actor Motions Setup so that there were no actors assigned motions at all (I did have enemies still assigned though in their respective Enemy Motions Setup)...and the map does indeed switch over to the scene view except that no enemies or actors are visible within the battle scene view. At least it does eliminate the "No Motion Data Obtained for Enemy..." error screen. Now it's just a matter of figuring out how to populate the scene with the actors and enemies.

Developer (1 edit)

Looked at the code, the enemy ID is undefined which is what is causing the bug. From your setup, you have custom motions for enemy 1 and enemy 2 from the database. Do you have a battler object being added that is not a battler from database?


Edit: Checking on my end confirms the scene motions to be functional. What version of the main plugin and extension are you using?

(1 edit)

Okay. Resolved! I had switched the actors and assumed that my new number one (Michelle) still had to use her original number (4) in the Actors Motion Drop Down (because the #1 Actor drop down says Reid on it and #4 says Michelle). Once I picked #1 (eventhough it says Reid) from the drop down, it worked. Thank you!

Developer

No problem, all the best with your project!