Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Drawing Models to the GUI

A topic by Rare Dialect created 93 days ago Views: 78 Replies: 2
Viewing posts 1 to 3

Is there any way to draw fauxton models to the GUI and control their rotation? Picturing something like when you pick up an item in Tunic and it's shown to you on the user interface.

absolutely! You can use the draw_override function and utilize matrices to draw meshes and models however you want! 

Deleted 50 days ago

Sorry - a bit confused about this since I tried the fauxton_draw_override function in the Draw GUI event and couldn't seem to get it to work - could you go into a little more detail on making this work? As in, where would you define the model, where would you set the model, etc. When drawing to the room itself and not the GUI layer, I'm currently using fauxton_model_create in the create event and fauxton_model_set in the step event.