Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Where Do I Start with Audio Design on Game Jams?

A topic by TaylorVolleberg created 66 days ago Views: 162 Replies: 3
Viewing posts 1 to 2

I'm taking the leap into Sound Design for Games, I've recently found that this is a path I want to take and build a career out of. I'm attending Full Sail currently and they opened my eyes to Sound Design, every bit of research I've done to get into the business says to start with Game Jam. SO, here I am trying to figure out where to start adding audio to a developers project. Thank you for your incite and pointing me in the right direction....lol I hope.

Well, first of all, you need to show your music work so we can see how good you are.

Second, game jams have time limit so you'd need to be able to compose music tracks in limited time.

yea that's not a problem. I'm wanting to do more of the sound design though and I've noticed that people are using different programs to develop their games. Does that mean I need different Middleware to work with them? I'm figuring things out.

(1 edit)

That I don't know.

However, I noticed some engines use common audio files such as .wav and .ogg for their games. So to be safe, export your music and sound work to either of those files.