Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Look Who's The Shining Two!

Can you get through the haunted hedge maze? · By Twinbeard

General Feedback

A topic by iceninexp created 22 days ago Views: 91 Replies: 4
Viewing posts 1 to 3
(+1)

This has been really fun. Some strangeness happened on a playthrough, as the 3 NPC's were in the very first room, and I started out with the Whisky, Red Ax and Tuxedo. Then got into the loop with the shining of the tuxedo. That was weird and I don't think was supposed to happen, but maybe so?


Some really great puzzles. The Tony mechanic sometimes got a little strange, and I am not sure I fully understood how to completely control the Tigers/Bears to runaway, I think that was due to initial placement?  The rewind and block reversing were both really well handled and Ididn't encounter a single issue. The ice was really well implemented.

Currently I think I have everything available in the inventory, but I am not sure. Is the map a full 8 x 8 grid?  I have no idea what I am missing at this point as the only option I seem to have is a conversation that leads to the shining of the tuxedo. And I wish I had read the intro dialog on a restart because I did not catch the "contine" option..lol.





Developer (1 edit) (+1)

Hi, thanks so much! Yes, the extra items/characters in the first room were a glitch in a previous version of the game. If you get the new version, they should be gone.

The map doesn't cover the whole grid -- if you found the tuxedo on the far east area and then took it to the guy at the far north side of the maze, that's the intended way to reach the ending, the infinite conversation loop.

I'm working on a patch to make the Tony mechanic clearer.

Thanks so much for the response. Ok,  well in that case I did finish it :)  I think the first encounter in the glitched one made me think it was not the real ending. Great stuff! Really incredible the amount of diverse puzzles you manged to put into Pico 8.  Good luck in the jam!

Developer(+1)

Thanks again for your feedback! This game shipped rough because it was on a jam deadline and all the player feedback I got after release really helped me work out the kinks.

It was a good piece of puzzling with a strange and fun storyline and challenging puzzles!
The puzzles seemed to have both straightforward and slightly sneaky ways to solve them, which was also interesting, meow~🐈️

The last conversation scene ended with something like an error log, is this a specification?


And I was allowed to stream the gameplay!
It's not in English, but I'm posting it here in case it's helpful!