(Edited 25 Dec 2024): This update will be delayed by a month or two. Please read another post that I made on the community discussion for more details. I'm really sorry about that.
Hi everyone!
I'm glad that the previous v0.0.2 update went smoothly, with no bugs I believe! But most importantly, I'm happy to receive a lot of positive feedback about the things I've made and improved, as well as insightful suggestions on areas that can be further polished. I am very thankful, and it keeps me motivated to improve myself and work on this project.
One of the pieces of feedback I received was: "The battling is quite easy to grind for levels." Yes, I purposely designed it so that it doesn’t take too much of your time to grind for levels. The current project is still in its early development phase, and I don’t want you to waste your time grinding, especially since I believe the levels you’ve previously grinded won't carry over once the next update drops. I'm planning to increase the grinding speed again for this next update so that you can unlock all the scenes faster.
Anyways, this post is about the v0.0.3 preview update notes!
The v0.0.3 update is planned to be released... THIS MONTH! The release date will be around the last two weeks of this year. However, since I have about 4 weeks of development time (about half of the time I had for the v0.0.2 update), I couldn’t fulfill some of the previous plans for v0.0.3, especially the code improvements for random battle encounters. But the good news is that I’ve figured out a way to implement Charizard's muscle growth images. There are many more things planned for v0.0.3, so please refer to the table below for the update details.
Meanwhile, for the next v0.0.4 update, the release will take a bit longer, as I have a major project at work during January and February 2025. I expect this will slow down the development progress for this game. Because of that, for v0.0.4, I plan to focus solely on improving the battling system, especially the random encounters (with proper sprites as well). In other words, Butterfree and Beedrill will most likely have to wait until v0.0.5.
Finally, I hope you all had a great post-Thanksgiving week, and for those challenging NNN! Please look forward to my update during the Christmas period or the last few days of this year!
Here are the update details:
Items | Description | |
Software | - Changed from Automatic 1111 to Forge, improving production speed by about 4x and eliminating out-of-memory crashes. (Rebooting A1111 used to take 5 to 10 minutes each time, which was very painful and wasted a lot of time.) | |
Battle System | Not much new content added, but some Quality of Life changes:
- Added a simple tutorial about the battle system, as not everyone follows the devlog posts here on itch. - Improved the battle move button to provide more information, including descriptions, cooldowns, etc., - Added Critical Hits. - Added descriptions of the level thresholds required to obtain stronger moves. | |
Game Content | - Added new Pokémon: Charizard, a proud and strong Pokémon. (Her story is much longer than other girls because I am biased :3) [Muscle Growth]
- Added new Pokémon: Rattata, naughty and playful. You may call her a little brat, but I don't think so, lol. [Ass Expansion] - Added moves for both Charizard and Rattata. You can also battle both of them. - Added scenes every 20 levels for Charizard and Rattata, following the same logic as Eevee and Nidorina. - Added simple numerical stats to the body descriptions (Suggested by NeonFryingpan). | |
Adjustments | - The maximum sizes for Charizard and Rattata will be slightly "smaller" due to using a new LoRA for better body proportions with larger sizes.
- Another reason for this adjustment is that it will be harder to generate sizes for future LEGENDARY or MYTHIC Pokémon, which must have goddess-tier sizes or other ridiculous properties. To prepare for this, I am reducing the maximum size for regular Pokémon. I may edit Eevee and Nidorina in future updates, but they will remain as they are for now. - Some feedback mentioned that the images are not high-quality enough, so I will double the resolution from around 1024x1024 (typical SDXL dimensions). | |
Did not finish | - Checkpoint Bosses
- Pokémon Type Advantages - Random Battle Pokémon Images | |
Next Update | v0.0.4 will be Battle System Focused
- Upgrade Battling System for better gameplay loop - Checkpoint Bosses - Pokémon Type Advantages - Random Battle Pokémon Images - Other related improvements. | |
Future Working list | - Add Butterfree and Beedrill, where they are constant rivals. - Gen 1 Pokémon potential list at the moment: [Arcanine, Lapras, Jolteon, Vaporeon, Flareon], just to name a few. |