Hey everyone! A big thanks to all of you who tried my game! I think I am pretty set with the art aesthetics and core mechanics. I would love to convert this into a long-term project. However, I need some true feedback on things I can fix.
I feel physics-based puzzle games can get a bit frustrating, and that is by design choice. I have noticed quite a few people have rage-quit from level 6 (where the tutorial basically ends, lol). So, I would like to know: should I introduce easier levels before level 6?
The physics sometimes behaves oddly because Godot's 2D engine sucks. I will see if I can integrate Rapier. If you know of any good 2D physics engines, please let me know.
Regarding the guidelines that some people expect, I really want you to use the game elements already present, like the grid in the background for remembering cursor positions that worked fine and the trail that the ball leaves. I can work on fixing the trails left by the ball.
Max force to the ball: I have decided to keep it as it is because, anyway, the mouse position is not captured beyond the screen.
Finally, what would be the right platform to publish this game?
Mobile / Web
Steam / Epic Store (I haven’t played a lot of games on the Epic Store, so I can’t really say).