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Share your ideas here Sticky

A topic by Luiz Bills created 1 day ago Views: 63 Replies: 6
Viewing posts 1 to 7
(2 edits)

A topic for anyone to share ideas and optional rules.

I warn you that my ideas are almost never tested. 馃槄

(2 edits)

Class: Druid

  • Damage: +1
  • HP: 20
  • Special: Starts with Summon Beast spell.

Class: Berserker

  • Damage: +2
  • HP: 24
  • Special: Gain +3 damage when below 10 HP.

Class: Necromancer

  • Damage: +0
  • HP: 22
  • Special: When you defeat a enemy, roll 1d6. Rolling 4+, you summon 1 skeleton (DMG: +2; HP: 1).

Pets

It is dangerous to go alone, take your pet.

  • Dog: Whenever you find a treasure, roll 1 die. Rolling 6 you find an additional treasure.
  • Hawk: In every combat, your first attack deals +2 damage.
  • Dragonette: When you attack and rolls 6, your dragonette cast a random spell.

Welcome to the City

Coins: When you defeat a boss, you can no longer choose your reward, but you earn 1d6x10+20 coins.

In the city you can buy the following items:

  • Improved weapon (75 coins): Increase +1 damage. Can be purchased up to 5 times to increase damage, but each time it will cost twice as much as the previous one.
  • Armor (50 coins): You take -1 damage, but your spells deal -2 damage.
  • Potion (25 coins): Restores 10 HP.
  • Magic: By paying 35 coins you can learn a random spell. By paying 70 coins, you learn the magic you want.
  • Sleeping (10 coins): restores all your HP.

In the city you can also sell some items:

  • You can sell a potion for 10 coins.
  • You can sell a scroll for 15 coins.
(+1)

Wanted to share here as well, we came up with 3 classes ourself, can go back and think about stuff. Except the cleric we played with others.

Cleric:

  • Damage: 1d6
  • HP: 20
  • Once per combat, restore 1d6+3 hp to an ally.

Archeologist:

  • Damage 1d6+1
  • Hp: 18
  • Once per combat, you can roll d6. On a 6, roll an event die!

Our Necromancer:

  • Damage 1d6+1
  • HP: 18
  • On first kill each combat, roll d6. on 5-6 Summon a Skeleton (hp: 3, dmg: 2)