If you encounter any bugs or issues with the demo this is the place to post them.
In your post please describe what happened in as much detail as you can.
In the castle where the guards are having the conversation about being under attack, I died and respawned in the room and listened to their conversation again, but all the enemies that had been alive when I died were still there, ensuring I couldn't progress because they were already on top of me once I spawned.
I tried launching the demo and got the following error/crash-to-desktop after the cutscene finished playing. Any thoughts? :
___________________________________________
############################################################################################
FATAL ERROR in Vertex Shader compilation
ShaderName: glr_shader_mesh_color
D3DXCompile failed - result
at gml_Script_glr_render
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_glr_render (line 0)
gml_Object_obj_glare_controller_Draw_72
This is very mysterious. I had my friend who also runs Windows 10 launch the game just to be sure I hadn't made an error somewhere, but it launched fine for him. I think that rules out your OS and your specs.
This is a shot in the dark, but the folder should contain a file called 'options.ini'. You could try opening this in notepad and changing the line 'VertexBufferMethod=1' to 'VertexBufferMethod=2' which is the 'most compatible' option.
Has your antivirus or your firewall said anything about the game?