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Luna Engine MV

A script that modifies RPG Maker MV UI easily · By Archeia

"Empty" version of the files asking for files from the demo projects

A topic by YoraeRasante created Jul 12, 2019 Views: 624 Replies: 10
Viewing posts 1 to 5

Hello.

I bought what I believe is the most recent version, after the fix ofcontinue grayed out.

I had started my project already, so I copied the files from the 02_RMMV folder, following the instructions, assuming that that is the most "default" version of the files...
I got an error saying I was missing the Window_FES image file, asked for in the presets file.
Then battle_hud/CommandCursor, asked again in presets.

So, I fixed those too... and every menu seems like it is missing things.

So... I'm pretty sure the "default" files were actually from a project, and seeing that 01_Caz_Luna_Monsters doesn't have Window_FES I guess it is 00_Base_Demo. If it is by accident or design I don't know.

Just thought you guys should know.

Developer (2 edits)

There are two demos in it. 00_Base_Demo uses it especially in Battle. There's no "empty" ones.

I meant the files not in the demos. The ones on folders 01_MATERIALS and 02_RMMV (well, the second one to be more specific)

Developer

Huh I could've sworn I deleted that. I'll update later. But no, there's no empty ones. 

Hi, I just bought this and it  changes the default menu and battle (it even removes the sideview battle). Are there no files that  don't change anything? So that I can make only the changes I want?

Developer

The template is made for front view. If you want to disable sideview: https://itch.io/t/491360/sideview

Ha! Thank you, that solved the problem!

Well, ok then... The reason for my wanting empty files is... I don't want to change all the gui yet - specifically, I don't know how I want to do the battle gui yet.
The thing is, I tried just not adding it... and it worked for the other scenes, but going to a battle without the battle scene file gives an error. And I don't know yet what of the bttle file I can remove to keep the default look and still keep it useable.

Developer (1 edit)

You can just start it from scratch and add the components whenever you finally want to edit it. You don't need all the yml files in the folder. Luna Engine will still work :)

It works for every other scene, but SceneBattle seems to be an exception, because when I start a battle I get this error:

TypeError: Cannot read property 'offset' of undefined
    at Window_EnemyVisualSelect.e.updateWindowPosition (js/plugins/LunaEngine.js:14)
    at Window_EnemyVisualSelect.updateWindowAspects (js/plugins/YEP_BattleEngineCore.js:5160)
    at Window_EnemyVisualSelect.update (js/plugins/YEP_BattleEngineCore.js:5154)
    at rpg_core.js:4068
    at Array.forEach (<anonymous>)
    at e.Sprite.update (rpg_core.js:4066)
    at e.Sprite.update (js/plugins/Olivia_HorrorEffects.js:983)
    at e.value (js/plugins/LunaEngine.js:14)
    at rpg_scenes.js:262
    at Array.forEach (<anonymous>)
Developer (1 edit)

A quick update for those who are not in the discord server. The cause of the issue is you cannot have empty YML files if you have Battle Engine Core installed. It's better to just copy paste all the battle files from demo luna.