ak47 and more gun buildable for kill the shark ? it's a very good idea no ?
An Oceanic Survival Game · By
The game is pretty cool, but after 2hrs, you have nothing else to do.
I don't know, and couldn't find if there is any endgame, like survive a certain amount of days, or get to land.
My suggestion to make it more enjoyable and last longer:
Add more attributes to the player, apart for food, water and health.
I would add sleep, so you have to sleep on the night, or whenever you want. If the bar gets depleted, you start losing your health. You could sleep on the raft, or craft a bed, so that you fill up the bar more quickly.
Another one could be temperature, so that if you're too hot, you have to go under shade, or if you are too cold, you have to go inside an light a fire.
More weapons would be cool too, nothing too fancy, a bow an arrows would be nice, and it would give use to all the scrap
They can add storm, lightning bolts that burn buildings, and have tornadoes and whirlwind, the tornados would pull you to water if you have no protection and knock down the coconut trees. And the whirlwind would pull you away from its construction if you had it in the water, also affecting the shark. They can add scuba diving, going down there to get gold or crystal ores, making constructions the gold could make a machine that made the time and make a better spear, the crystal could make windows. You can add a shark trap construct with 10 gold, 30 fish and 25 boards, and the shark would get stuck there without being able to escape but the construction would break after use. You can add events from more than one shark to appear among other creatures, such as Kraken. They can add boat, but I am without idea the utility, if reading this far you decide your game is very good. And finally you can add viruses like fever and flu, and you need to make medicine to heal yourself. All these events like tornado multiple sharks can only be active after a few days in the game for the player to prepare.
It could be cool if you could add the option to remove the shark so i can enjoy the game without worying about him,and fish net to catch fish while youre busy with other stuff,and the ability to make spikes to put on the raft so the shark will go away right after it will start bitting,and finding other random abandoned rafts floating around and being able to throw your hook to make it stationary and go get loot from it
The game at the moment is already very wonderful and definitely worth playing, but there are always things that could be added to make gameplay better. If it be performance, visuals, items or objects.
I wanted to make a list of what could be added in to the game
- Add multiplayer/coop option (with Player Vs Player enable/disable options and such)
- Add different weapons that are slightly stronger against the shark, but will also require more stuff to craft them (axes, throwing spears, etc.)
- Make the raft moveable in the water and anchorable
- Add in randomly generated islands to gather supplies and resources from (cannot build on islands would also be a good idea)
- Possibly add in a sandbox game mode?
- Add different types of materials for different things (iron, gold, stone, glass, etc.)
- After killing the shark, make it so it doesn't spawn again for about 3 minutes, to add for relief and relaxation
- Add a difficulty setting... Easy, Normal, Hard and extra Survivor modes
- Add in new and usable building objects such as beds/sleeping bags, campfires, wall torches, etc.
- Make it so you can see underwater and also be able to swim underwater
- Add in other wildlife/AI such as swimming fish, squids, octopus, and even land creatures like bears, wolves, crabs, etc.
I have many more ideas if you would like any more, just contact me on Facebook or Twitter and let me know, cause I would truly love to see this game expand and to be able to see the game become something incredible. :) :D
One Really good idea would be upgrades like the floor of your raft can go from wood to stone to metal to concrete to titanium and to a point of where there may be an un-destroyable (by the shark) upgrade, but you would still need to balance the cost of some of these to were an unbreakable floor would cost like 100 of all materials, please also add durability to tools so there is a point of making multiple items. One last thing, Armour to make it easier to survive against the shark, and with that accessories with various bonuses (e.g increased stats like food water and health).
-TehMajestickStick
Hi,
After many hours of gameplay, Here is my suggestions :
Surviving :
Construction :
Flotting remains :
You know I can see this game growing into what millions of people will want to play. So to help out, I got a few suggestions of my own to help you all out, and expand your game content.
1. Make it so that we can dive into the water so we can see things like coral revives, spear fishing would be cool as well.
2. Add a sail and steering wheel to the game, so that players will have an opportunity to ride the raft that they have built along the may miles in the ocean.
3. Add some land content to the game, not much but just enough to find things like animals, and bananas on the trees.
4. When land content is added, make it so that we can take those animals back to are raft, and breed them, for thigs like leather and food.
Hey Developer!!! Thanks for the awesome game. I downloaded for free but will be making a donation soon. Raft 1.05 is AMAZING! (my computer absolutely sucks so water quality is at 0 to keep running at 6 fps) I had an idea:
actually some ideas
-a storyboard might be nice (but its not timed or anything its kinda like a side quest maybe not like a must do to continue thing like if you want you can do this and learn about what happened that cause you to live on a raft and all that)
-like sometimes when you find islands some people will join you if you find something or help them like cure htem feed them give them water and all that
-some islands can be habited by either hostile or neutral or friendly or depending on your behavior natives and some islands ccould be inhabited and some could just host one person like the player stranded in an island
-other people on rafts just like the player stranded like a neighbor that may join you like join ships together
-you can attend those people with jobs but you should give them the appropiete tools like for example for the defending the shark task you should igive them a spear and for other jobs and all that
-there could be a civilization system like if you decide to live on an island with friendly natives if you be very nice to them they will choose you as their chief but that is a rather very far away thought to think
-metal upgradation
-other metals
-melting smelting blacksmithing and armormaking
-marriage like if you marry a chief's daughter or son then you will be the tribe's next queen/king
-taming animals
-range tools
-a blueprint collecting system like if you find a blueprint or a part of the blueprint of a musket on an island or underwater(add a diving option) then if you collect it or all the parts you will be able to craft that
-but basic items will be still already in your mind so you dont need to collect blueprnts of water purifiers or cooking stations and etc
-a sailing system either by sails or if you find the blueprintS of a motor
-other vehicles that could be used in islands
-cities like harbors and all that
-mythical creatures (you decide I want you to vote if you want or not )
-hostile sailors
-friendly sailors
-neutral sailors
-fishing nets
-crabs and crab nets
-fertilizer
-fish growing place and crab growing place
-safety boats
-oxygen tubes
-googles for underwater vision
-to island boats these are used to go to an island they are small like safety boats you row them to the land
-fire mechanisms like you can scare some wild animals or use to hunt some wild animals
-and weather of course
-roofs
-docking to another ship
-docks like you can either build a dock on an island or you can dock to an already built dock
----------------------------
(BTW if you see this line that means I am just noting and the ideas are above that line and below it is jsut notes)
well if I have have anymore ideas I will let you know if you want or you could tell me a topic and I will produce ideas about it
Hope you didnt get bored from my long list
Regards,
Yusuf Eren Eroğlu
Hello I'm actually doing a Youtube Series on your game and I absolutely love it! I love the newest updates. I think the weather cycles like Notreamitielove suggests would be great. Maybe if possible add birds flying around.
A friend of mine thinks it would be cool to be able to dive underwater. I think being able to make shark armor would be cool so that you can swim out to get things with less risk of dying from the shark attack. Maybe after a certain period in the game add more sharks that attack at once than just the 1.
I think that some thinks that could be added for future updates could be that the shark can't attack at night since it is hard to see, a ship should be able to be built to go fishing or go to an island maybe. Also, maybe you could sit in the chairs to reduce fatigue. it would be cool if you could add a defense to your raft for a large cost, like spikes or nails.
I've enjoyed playing Raft quite a bit. It's very addicting. Still, it does set my imagination churning, so here are a list of things a friend of mine and I came up with that we'd love to see in game. The list is pretty much kept to things that could be implemented without messing with the core mechanics of the game (That is, the raft floating along on the ocean).
Suggestions for additional types of items and debris: Bits of canvas, seaweed, crates of oranges (anybody up for debilitating agony and rotting gums with the complementary loose teeth? No? Have some vitamin C ^^), orange pips (3-6 per orange, but hard to get to mature into an orange tree, maybe add watering as a necessity).
Suggestions for player settings: The option to set the passing of time. Currently the time it takes for the player to get hungry and thirsty is terribly fast. As are the growth times of crops (which is rather necessary with the rate at which the player goes hungry, I guess). Making a setting where the player can choose the length of game day and then making hunger, thirst, and crop growth-rate scale to the setting would be great.
Currently, if you want to make a even room with a floor on top in raft, you frequently come across the problem of having to put 2 pillars together to make a full floor. This is purely for aesthetics, but I would like to see a way to put a pillar in the middle of 2 foundations/floors. This pillar would do the job of 2 pillars next to each other.
1. Very good idea, maybe some kind of bigger cans like a whole 5 liter bottle?
2. The spear is a thing, but if you mean like a bow or something then it's a good idea aswell
3. Pufferfish could be something that should not be eaten, which is also cool
4. Minecraft, but I kinda like it, the only consequences would be losing one foundation, simulating that the shark attacked.
5. Same as 2. but the Hook we have could also be a thing for example another fishing item
6. That kinda makes no logic since walls are made out of thatch, which is really thin
7. Yup.
8. It could be tossed like 5 times longer but catch 5-6 fish
9. Kinda useless(?)
10. YES! Would be kinda hard to craft, eg 5 metal, 20 thatch,
11. Cool, but kinda not useful in any way, the food could get rotten if it was on the table for long enough.
12. Maybe multiplayer feature?
13. Good idea, it could cook alot faster.
14. The game should have fuel aswell, but useless(?)
15. Maybe if after like a long period of time the items on the water are better, resulting in extra stuff like fuel, a gun (would be good to shoot out the shark and then hook him to you to get his meat)
16. We have torches...
The developers of the game could already start looking for a way to translate the game into several languages (I am from Brazil, my language is Portuguese). They could be available in Spanish, Japanese, Russian, German and others.
I made a translation of ReadMe.txt into Portuguese, but no big deal, they should apply other languages to the game!
↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓
I love this game, but personally I think that the biggest problem with this game is that its a little like all the other survive-and-craft games out there. One way to make this different, I think, is to take it down the "tower defense" route. Imagine upgrading your raft and weapons, with the sharks getting more frequent and more dangerous. I like the idea of traps ( falling rocks, nets ect. ) maybe? Maybe intense combat with sharks, in the late game.
Some ideas from me and/or some others: More buildings (bed, crate [a cheap chest with less storage], strong pillar [a much more expensive version of the pillar that can hold more floors], ladder, door, fences), a new rare item (crashed plane part/crashed boat part: a very rare item used for crafting), diving with new underwater items (corals, stones, fishes, crabs, squids for ink (a crafting material) dangerous animals like a ray or a shark and some other things), a new plant for medicine, achery and maybe a backpack.
I think some/many players will be extremly happy if you add some of this suggestions.
Sorry for my bad english but im not from america or other english landscapes.
How about crabs? I feel like they would be a perfect way of dealing the with whole Net solves all your problems thing, Crabs could Possibly come onto your raft and steal food from chest and cut your nets off your raft Plus you could pick them up and and either toss them in the ocean or cook them. And maybe Orange Jelly fish? They could be a last resort for food and hurt you in return for a dead Jelly that you can cook, You'd have to use a spear to catch them though. And for some Items/pets how about a small pen That you could put some turtles in. Maybe? (I hope this sparks some intrest! Espicaly the crabs!)
Cool ideas
Made
-Bed (sleep through the night, lose no food/ water) 2String 3Thach 3Planks
Parasol(Gives shade) 4Thach 1Plank
Found
-Charms(increase speed or something else for 1 day)
-Pearl(Purely cosmetic)
Other stuff
Sun(It's a meter that decreases very slowly during the day, recovers when in shade or at night)
Try having wood utensils and plates so you can put food on the table, and can sit to eat. Try having wood walls and metal walls. Also your weapons and tools have durability and have to repair it once and a while. Also, how about doors and latches. maybe even more sea life like seaweed you can use to bind like a bed or something.
Hello, I love the game but could you do these things? I would like it if we could save other people who are stranded that way we need to have trees and plants and have them help harvest and everything. I would also like to see a function put in for catching the shark so we can get shark meat. Thanks for reading my suggestions.
Hello,
Just wanted to say that I was watching Oblivion HD's videos on this game and that this is a pretty good game but from what I can see at his update it's pretty bare.
A few ideas:
As I said before, this is a good game but yeah, updates are needed! :)
OK here are my thoughts.
You can add barrels as an item to collect in the game beyond just getting items from them
then 1 barrel plus 10 scrap = 1 rain catcher
3 barrels plus 50 scrap = 1 Still
25 scrap = 1 pressure cooker
5 beets + 5 water used in a pressure cooker = 1 Sugar
10 Potato + 10 Sugar used in a Still = 1 Alcohol
10 Coconut + 5 Alcohol used in Still = 1 Coconut Rum
Killing the Shark will gain you a Hide
6 Wood + 12 nails = Tanning Tubuse Hide in tanning tub = 1 leather
5 leather + 2 Rope = 1 Backpack (expanded Inventory)
2 leather + 8 nails = 1 Pair of Non Slip Boots (prevents you from slipping off ship when walking on wet deck)
8 Leather = 1 Rain Coat (prevents cold from rain)
After killing your first shark, weather effects then begin to enter the game such as storms etc.
Lowest level storm is simple rain the effect simply being you will become wet and cold requiring you to warm up, and your rain catchers filling up with water
the 2nd level is Thunder Storm which will occasionally shoot lightning bolts at your ship causing damage to the highest levels of it.
the 3rd level is Tropical Storm which will hurl high winds at you causing damage to your ship as well as push you off into the water.
the 4th level is hurricane you will need to have prepared ahead of time for this one as you will be running around your ship replacing parts of your ship as this causes high levels of damage.
You can upgrade your walls and floors to metal by applying 4 scrap and 16 nails
1 Barrel + 20 scrap = Airtight Barrel10 scrap = 1 pipe
1 Airtight Barrel + 4 pipe = 1 Wood Gasifier
20 wood used in a Wood Gasifier = 1 Syngas
50 Scrap = 1 Furnace
1 Syngas + 10 Scrap used in a furnace = 1 Metal Ingot
2 Metal Ingots + 1 Syngas used in furnace = 1 Gear
1 Metal Ingot + 1 Syngas used in furnace = 10 Nails
2 Gears + 2 Rope + 2 Pipes = Pulley
1 spear + 4 scrap = 1 Harpoon
2 Pulley + 10 wood = 1 Harpoon Balista (uses Harpoons as ammo to shoot sharks, let the sharks body float for a moment so that after you kill it you can then use your hook to bring it in and harvest it)
10 Metal Ingot + 10 Syngas used in furnace = 1 Lightning Rod (place on top of ship to prevent lightning from damaging it)
Add whales to the game = if you manage to kill one you will get a lot of food and oil. although attacking a whale will make him go Moby Dick on you.
5 scrap + 1 Syngas used in furnace = 1 metal coil
4 gears + 1 metal coil + 1 oil = 1 hand crank battery
4 metal coil + 10 scrap metal = 1 speaker
4 scrap metal = 1 Antenna
1 Hand crank Battery + 1 speaker + 1 Antenna = 1 Radio (perhaps building a radio triggers a special event in the game)
Islands would break the whole point of this game. If you want an island game with rafts, go play Stranded Deep. This is purely ocean survival so it should just be left as it is.
Some suggestions:
BUT, this game shows incredible promise, and it is certainly a game I will keep playing for a long time to come.
I hope you guys plan to sell this game at some point, the potential is there, just dont stray too close to other *similar* games.
-Aprimorate Weapons
-Weather (Nothing to agressive)
-The ability to build a boat and find abandoned ships and loot, and be able to create maps to find way back to the raft.
-Multyplayer (I know it's hard but it will be so fun)
-Ability to save animals in barrels (From animal traffiking via sea)
-Find flowers to create various colors of dye and make paint
-Ability to create Eolic Energy to create simple mechanisms to help out on work.
-Various types of fishes
-Birds, be able to cage them and eat them aswell.
-Ability to go to sea floor to find shells and old trash
-Skills (Like strength to kill sharks and cut wood faster)
-Ability to build Bed or Tent to go through night quicker.
-Find diferent seeds to have plant variations, like different trees and plants
-Some sort of Plastic to Cover a determined area from rain
Hope I could Help :D
In game you can add
- More type of fish e.g herring, tuna, etc and add a net to cath a crab/prawn
- Drying rack
- Increase your backpack
- Bigger chest
- Chair that you can sit, if you sit, water and hunger fall slower
- Bed with sleep function
- Rare item in barrel like a battery, gold nugget or PCB to craft a more high-tech items
i have an idea to add more mobs other than the shark.for example there could be seagulls who would steal your food.there could also be crabs which would slowly damage the raft and could also be cooked.
another idea is to add rain and other weather,from which some harsh ones will damage the raft and could make the player sick or something like that.
A cut scene could be shown when a new game is started showing faint memories of being on a ship and seeing it get wreaked and then waking up on the raft with stuff to craft a hook rather than a hook already.
The ability to get some materials back when a building material is broken...(hope that made sense)
I have been playing this game for a couple hours and thought of these suggestions:
1). Using shift + click to quickly move objects from inventory to chests and hot bar to inventory. After playing a long time the click and dragging is very time consuming and a tad annoying
2). More buildable objects! I love the game as is, but more buildable objects would be fantastic such as a bed that could be used to turn the night cycle to day, something to do with energy (craft wind mills), more intricate cooking - recipes and more food options would be fun because right now it is super easy to keep up the food and water meter, so being able to keep it up creativley would be awesome!
3). Underwater scavaing would be fun instead of waiting for it to happen by/ cutting down trees
On a side night, I personally would rather have updates to the game than have the developers focus on creating multiplayer.
First off. Amazing project! keep up the good work. As many people have said this is very promising with great potential.
I have read through page after page of suggestions and gathered my thoughts on what i'd like the final game to have and will list them below. (This is going to be long with many ideas inspired by people on this forum)
DIFFICULTY SETTINGS:
EQUIPMENT:
WEATHER AND NATURAL EVENTS:
STRUCTURES:
MECHANICS
I am a developer myself so i understand how hard/time consuming even the smallest thing is to implement. Never mind for a tiny team like yourselves. Please don't let this list cause any stress or frustration. It's merely my brain getting excited for the future of this title.
I hope to see you all pass your courses and move on to doing this full time. I truly believe this title is a strong contender for G.O.T.Y 2018.
Great Work
Jake
Weather, I think a few storms would make it more interesting, some cargo netting to tie everything down? Also when breaking items down, you would get back a percentage of the materials. Maybe an occasional bird or two flying by, or landing on the raft to kill for meat? Islands or Ships in the distance that you never seem to reach that would fade over the horizon. A radio, make a battery out of salt water copper and zinc, that would be a rare item in a barrel. Once built you could hear music depending on where you are in the ocean, Hawaiian, Asian Pacific, Australia or New Zealand. You have Palms and palm fronds so that would make it in the Pacific Ocean.
A more advanced storage would be great, for example:
From playing the game for a while, I have a list of things I think would be nice to have in the game:
The 2 big things are water exploration and islands. I think that is what the game is sort of lacking. That survival and exploration feature, going into places that could kill you, but you get that loot you know you need to get. Water exploration would be a huge project to work on, as you would have to create hills and sea weed on the ocean floor and make it look somewhat realistic, and islands would require ways to travel to it and all of the greenery with trees and plants growing everywhere.
I think what should be started on is small raft parts floating around the place with some loot on them, and small rafts with paddles to get to them. I dont know how complex this would be to add to the game, but I think it is what the game is sort of lacking at the moment.
I suggest to add multiplayer. At least a way to play with your friends hosting a server in lan.
In my opinion survival games are boring without other player.
And just another thing: I know that you placed a "read me" with "controls key" in the folder but if you add a mini-tutorial (at least a starting box in the upper part of the screen showing controls) would be great (when i started to play i didn't see the txt and for 10 minutes i pressed random keys, surely this is happend to others "distracted" players XD).
However the game is great, simple but enjoyable and this is his role and aim of life (Don't add dispersive thing but only essential stuffs *always in my opinion*.)
Last one: Try to propose this game in "steam greenlight" (this game is better than many games accepted on steam so you can have a bit profit)
I feel it would be really cool to add more mobs and an underwater/sea floor. I also think it would be awesome if you could build a boat/ship, and sail a distance to an island. And on the island you can find more resources and craft SCUBA gear, to explore the ocean bottom. Another cool aspect would be if you added a bow an arrow. P.S. It would be a great idea to try to start a Steam Green light Page too.
You "clip"/ go through the ramps which is a bit weird, they should be solid items. Also you should put a shadow texture for the player character (As of now you only have shadows for items.
Of course there needs to be more thing to do in it but that's a no brainier.
Stuff like:
-Ability to make boats
-Maybe add islands you can go to
-Add different types of fish you can catch
-Maybe have random generator for what type of shark will attack you (IE: Sand Tiger Shark, Hammerhead Shark, Thresher Shark and ETC)
-More plants (Wheat, Corn, and ETC)
-Bigger farm beds
-Crates (Bigger storage)
-Bow and arrow
-possibly of flooding on the raft where the shark can get onto the raft
-Rain/ weather system
as of now that's all I can think about.
Do you guys think any of these would be cool?
Suggestions for future and much later updates:
1) Underwater exploration. You can collect different materials instead of the ones floating around, and the shark/other creatures can be a threat
2) Instead of islands (because the whole concept is to survive on a raft), why not have broken down boats/other rafts deserted in the sea?
3) Maybe some other decorations like a sail, flag, or a small plant
4) Possibly other threats to damage your raft in different ways? Like a storm or other animals out in the water. They can take more parts of your raft or only one object (Like walls)
As a side note I want to say thanks for making this game! The concept of surviving on a raft is pretty neat and I like the gameplay so far. I hope you guys don't rush or over work on the game, we can always wait :D
I would like there to be more sharks once you kill the one circling you enough. If they could jump halfway up on the raft to catch you for a chunk of health. I would like more furniture as well. Decorating things up a bit would be entertaining. I know this isn't an aspect for most gamers, but I think it would be cool to be able to collect "companions" every once in a while that rarely float by (like Castaway's Wilson). You guys are doing an awesome job on the game! Keep the updates coming!
Boats would be cool like you could find a small island and build on that (what could be on said islands:Crabs,Coconuts,Tree's(duh),
and a separate idea would be diving under water for extra resources (at risk of death from shark)
so these are some ideas i had for the game,Well also controller support could be cool not really need though.
Here is a small list of suggestions I thought of
* Harpoon Guns
* Leviathans/krakens -- generally more enemies
* Scrap Engine (so sharks can't get you but higher tier enemies still can ^)
* More furniture
* Usable furniture for added realism
* More Weapons to build
* Weapon Station to build the new weapons
* Buildable Doors/roofs
* Weather
* Natural Disasters (tsunamis and Whirlpools)
* Pirates
Some suggestions to make this great game even better:
1. Durability for tools. It would need some tweaking to make sure they don't die off too fast, but overall it would help the longevity of the game by adding another layer of resource management.
2. Weather! Rain can be a pain to program, but it would really add to the immersion to have cloudy days/nights and potential rainstorms. There could be wind or lightning effects that damage the raft, and as a plus, a surge of floating loot after storms pass to reward survival.
3. A shark lure. I've seen posts asking for better foundations as a way to deal with the shark attacks, and I thought this could be a cool alternative. It could use fish (mackerel or another kind of fish if any are added) and rope to craft, and ward off several shark attacks. It could even be repaired with more rope and fish over time, giving thatch a good use and making the fishing rod more viable. A drawback to the lure would be the inability to attack the shark, since it would just grab a fish and go, so if you want shark meat, you have to hunt it yourself.
4. Kindling for the Purifier and Cook station, made of either thatch, planks, or both, with a ratio that you get multiple bits of kindling from one crafting pieces (since it's pretty much shredded leaves or twigs). They can be loaded into the stations preemptively (say like ten uses' worth), and provide another use for thatch in the late game. It's also easy enough to make that it shouldn't hinder the early game
5. Building parts! Things like ladders (rope or wood) for a one tile way up a level and railings for a non wall alternative. Perhaps support beams that could extend out from pillars to allow more horizontal building without pillars everywhere. Thatch roofing would be cool, too, with both tile and edge pieces available.
6. More tree types than palm. Perhaps a fruit tree to keep in the style of trees being able to feed the player. Mangoes? They're very widespread, and they have pits, so reskinning palm seeds could work out there.
Okay, that's plenty of suggestions from me. I love what you guys have done so far, and I look forward to what you come up with next!
I love the game so far there is so much potential for this game here is some of my suggestions.
different types of trees to grow like a banana tree or a mango tree, different types of walls. maybe a base reinforced with scrap metal to make it harder for the shark to bite through, a throw able spear, more sharks, maybe make it possible to create a fish farm? different types of fish. maybe an orange tree. canned food from barrels. make it possible to move items. these are just some suggestions i know you have only begun this game. its absolutely amazing so far i cant wait to see what comes out. good luck!
Im going to give some suggestions for the developers: boats, islands, looking for things under water, multiplayer, a bow or crossbow of some sort so that you can shoot the shark, also make it to where if you kill the shark you get something ike 5 or more minutes without the shark, also balance out the recources because i allways get a lot of thatch and A LOT of scrap and not enough wood, more customizations for b uilding would be really cool. thx :)
I feel as if adding islands would defeat the game's main focus of being on a raft that's gone adrift. However your idea of a ranged option is nice, though I feel as if a spear with rope on the end would be more fitting and would be more useful once the shark is dead allowing you to reel it in to collect the meat like the hook does.
Effect of Temperature: hypothermia at night, with the need to build fires and overheating by the sun, with the need to build shelters. Variety of weather: rain, calm, strong wind. Strengthening of sharks or destructible with a large margin of safety, or is not destroyed, but with the need to invest large amounts of resources in the block.
hello raft team ,
here is some ideas;
small boats for adventuring
bow n arrow
different types of foundation wood / metal etc... with their respected armor value
different types of shark / like if one shark dies the next would be different with different attacks like tiger-shark great-wite-shark and maybe Whales that jump out of the water or maybe a small chance of a megaladon to appear
/ this one maybe later but take it into consideration character customization and different game view-thingys like 1st-person 3d-person etc... And CROUCHING lol <3 tata and farewell
I don't know if its just me, but at a certain point, I totally stopped getting resources floating by? Every now and then i'll see something way out in the distance that my hook can not extend to grab, but thats once every few day cycles. It gets very frustrating, because although you can grow palms to get things like thatch and planks, there is nothing I have found that gives you scrap except for barrels and actual scrap. Maybe have fewer resources come in after the person is established, but they should continue to come. Kind of frustrating that I can't build stairs or any other equipment because I have no way of getting any scrap.
I really enjoy this game, it is very cool to just sit a relax to. and while playing I have found a few things that would liven up the experience, so below you will find some ideas that would be cool.
1. Weather: I like the fact that its always sunny and a happy day but we are on the ocean there needs to be rain and storms something of that nature.
2. A cooking pot: this is could be used to make soups and other things with the drinkable water that is made.
3. Beds: Man being awake from sun up to sun down and back can take a toll on someone. People need some sleep. haha
4. sturdier foundations: this can be used in combination with scrap which will make it harder for the shark to destroy.
5. longer times between shark coming back: I get so happy when the shark is dead and I get it's meat, but then a few seconds later its back.
More stuff will come up as I build my raft and see what more i will like in it.
I think that you guys should at least one new weapon at least. Its the harpoon gun and you could use it to shoot the shark from farther away. it might be like 5 scraps and maybe you would need to add like a spring or something, but the you would also need to craft some rope and a spear (and maybe a crank of some sort to reel the rope in but its fine if you don't :P ) please add some sort of weapon for killing the shark than just the spear! thank you!!!!
Another thought of mine is clothes. You'd start off with destroyed or ripped, but you could get shark skin or somethin (maybe cloth/ cotton/ wool ) but you would have to craft / sew new clothes which would make it harder to die. This is just a thought for the far future when things are much more stable for the game. please do not try stressing yourselves with any of my ideas. thank you and cya!
1. Please add something like a door that opens and closes
2. add a "shark alarm" which you can make out of metal and stuff that will point towards where the shark is and will beep when its attacking
3. make a strong foundation that takes longer to destroy (finally a use for all that scrap)
4. make chairs "sittable"
5. make tables more useful (like give them a storage space)
6. make a way to make an engine that would take you around (the gas cans for it would sometimes float by for collection)
7. make swim gear so you can swim longer if you have it
Thanks!! cant wait for 1.06!!!
hey, can u add a new tree maybe? And beds and more decorative items! it would be cool if you can add small islands, which includes new base building. and with islands, you can maybe grow vegetables, so my idea: add a hoe so you can grow plants on your island! and like some other comments, i would really like to play with friends. Multiplayer would be cool! :D hope you guys like my ideas!
-Could add weather. In stormy weather there could be 1/100 chance of raft being struck by lightning.
-Jaws easter egg
-Random raft getting close to you and you could trade with the NPC on it
-Fishing net
-Floating barrels of items you drop into water 0_0
-Huntable birds, turtles, more types of fishes etc.
Additions:
-Islands
-Maps for searching islands. (You need the table to use it, and you can get maps, if you catch a barrel, or you can craft maps)
-More animation
-More difficult
-Bed, for sleeping (If you sleeping, the sharks are still doing their job, and you can skip the night)
-Roof
-More weapon
-More item
-Big rocks in sea (Under and above)
-More realism
-Boats with sculls
Changes:
-Be slowed down the days and nights
-You can dive down in the water
lol
1. speargun (faster way to kill shark)
2. add multiplayer( mainly because this game is awesome and i wanna show it to my friends as a group)
3. add like metal flooring/foundations/walls
4. some type of base defensive spikes or like buoys (that we can assemble and cast to get the sharks attention away from the base for a short time)
5. some kind of back story as to why we are stranded or how it happened
6. cast able nets that allow us to catch more fish or larger fish(cuz i like the fishing aspect in the game its epic)
7. cabinets as an alternative look to chests
8. an automatic water filtration system(sorta like it gathers water purifies it and makes it drinkable)(like a later game craftable thing)
9. a larger furnace(like how a real grill works or something so we can cook more food in one instead of having to have several grills)
10. sea birds that ocasionally we can capture for eggs or meat(or keep as a pet)
This game is amazing but, we all know it lacks in things to do. It needs something that'll make things different like multiplayer, because you never know what people will do so it barely ever gets old. I know this is obvious and probably really hard to implement but, I just wanted to show how much we want it. P.s. back packs would be legit, or throw able spears to kill sharks.
I've just started playing, and these are my suggestions as a new player.
Having the controls listed in readme is great, but a tutorial or more onscreen assistance would be beneficial. I have died each time while trying to figure out what I am supposed to do next. I'm sure it isn't that hard to figure out, but as has been the case with games int he past, many people will tend to lose interest early on and downrate a game. In addition to the tutorial, something of a backstory is also a nicety, but not necessarily needed.
Like many others, I would love a co-op or multiplayer, but understand the need to perfect the base game first. I look forward to multi eventually (outside of mod), but look forward more to the development of the game at hand first.
So far I like the idea. Just need to get the idea of what to do without having to watch youtube videos.
I have some ideas.
Add: beds (would be made with wood nail and sheets) Add another basic need like: energy (it would be recovered while sleeping in bed)
Add: multiplayer mode (which would connect two computers) Add more types of trees with their food, such as apple, guava, banana (which would be planted where the coconut is planted and would be achieved in the same way that we get coconut in the game)
Add more food to be planted like carrots, wheat to make bread, melancholy, pumpkin ... (that would be planted where the potatoes are planted in the game and also obtained in the same way)
Add: islands by the sea (in them they would contain trees and plants could also contain terrestrial animals in the islands)
Add: boats with capacity to hold chest (which would be used to reach the islands)
Well these were some ideas that I had to improve your game I hope you like <3
I think that you should add multiplayer. A way to get to some small islands and maybe not be able to build there, only to gather rare materials. You could use those materials to maybe build a shark cage which can trap the shark for a set amount of time. You could also use the materials to maybe make stronger building items so the shark will have to "eat" the item more to destroy it. Also maybe even a decay feature. I don't know, just sharing my thoughts. I also have no clue on programming so if this seems way to far fetched that's why. Thanks for reading!! :D
If you want to check out my videos on Raft, check out my channel if you'd like! - https://www.youtube.com/channel/UCHH6CT33RgoBgbY86...
This is my suggestion, maybe will make Raft more better..
- It will be good, if you can add the scenery like the one in the Life of Pi movie.. Such as fish swim around you, sunset, etc..
- Add objective of the game.
- Add beds, and Sleep system.
- Add more furniture..
- And last one, it will be good, if player can dive into the underwater. Such as, player can dive and see good scenery in underwater..
Thats my suggestion, just my suggestion. It will be good if you can implement it to Raft. But, if not, its ok.. I still love Raft!
Hello, you should add: doors, fishing nets, spikes (or something to defend your raft), small islands (with trees and treasures), ladders.
and imrove: windows (they're too low and small), chairs (why chairs when I can't sit there? And If you are sitting near the table food will refill 20% more hunger)
That is my ideas for this game
Great game so far! There are just a few things I can suggest since there have been several creative suggestions before me:
- It'd be great to be able to make baits with which you can catch different fish species that recharge a bit more hunger
- Jumping into the water should affect the player somehow, maybe it should give the player temporary slowness because of the wet clothes
- Tracking the days/the time spent on the current map would be useful
- some kind of roofing made of thatch would look pretty good
- small and rare obtainable items that can be used for decoration, like a pufferfish that hangs on a tiny rope
This is pretty fun for about an hour, but I very quickly found myself with too many supplies and not much to build or craft. After I figured out how to start without dying instantly, I set myself up with a collection of item nets, purifier and cooker, and I was comfortable in no time. I could really use some goals. I like the island idea that's been suggested, but at the same time I wouldn't make much sense if the point is to live on a raft.
I think NPCs would be a good plan. Perhaps some other lost-at-sea characters could drift by, and you'd need to be able to provide for them as well. You could even assign a job to the NPC, so that while you focus on fishing and cooking, they repair damages, or fight off the shark. They should be rare, though. Even rarer could be a stranded animal, like a dog, which could help attack the shark, and randomly pick up items that pass beside or under the raft (probably mostly planks). Again, you'd have to feed it. The NPC/dog would also have thirst and hunger, as well as a health bar, so you'd have to make sure they didn't get pushed into the water, or could at least get out if they did. Dog would have to come with a bowl, which you could fill with clean water. Feeding could either also be done with a bowl, or just by selecting food and pressing E at the dog. The NPC could either get their own food and water, given it's available on the cooker, or you might have to hand it to them.
I feel like this would add a challenge, and in some cases force you to decide if you can afford to care for another life in exchange for a benefit or two.
Multiplayer also sounds like an interesting idea, as long as you don't add the option to fight other players.
More animals would also be a fantastic addition! Birds and other sealife that you could stab to eat would be really nice. Turtles, dolphins, even barracuda. Having dolphins could offer a sense of paradise or peace, but could also, if you're desperate, become food. The shark could also target them, giving you the chance to swim out for supplies, OR you could try to save the dolphin.
After some thought, and after looking at some other comments, I agree that more trees would be nice. Specifically fruit trees. Also, larger gardens would be a nice option, as well as a harpoon to stab into the shark and either pull it to you to kill it, or have it pull you across the ocean to new settings.
These new settings could have different kinds of fish, different amounts of different materials, or it could even be an island.
In regards to the island idea, after a night or two, a storm could happen, forcing the player to either return to the safety of their current raft, or risk being washed out to sea without it and having to start all over. If you implement all of these features, using the harpoon on the shark could also offer the slim chance of finding your old rafts, if you had lost them.
I think multiplayer would be really fun. ^-^ Also, being able to go underwater would be an interesting thing. Maybe have certain items or materials that can be found underwater. The islands concept that people are suggesting would be fun, but at the same time I feel like not having any actual land is something that makes the game more unique. So if islands are added, maybe they should be kinda sparse or rare?
There is plenty, hon, if you use strategy. Gather lots of scraps and thatch, turn the thatch into rope, and make a water cooker. Try to put that wherever you plan your middle to be. Then make a harpoon and some item nets. Put the item nets on the sides of your raft, whichever side you see more objects floating past. Only ever put nets beside each other, not in front of nor behind, there is no need for that. Make a hammer and build around the water cooker. Build more item nets, then a food cooker, and a fishing rod. Occassionally collect supplies from the nets, build more nets (best to put them along the front of your raft, facing the direction the items are coming from). If you're feeling good about yourself by this point, you could optionally make a second set of cookers, just to double your food and water.