You should add more supplies like : sand , rock , metal , gold (finding in barrels ). You will be able to do forges , glass , better weapons and eq . It will be nice to see new trees like apple tree ., better shark AI too .
An Oceanic Survival Game · By
greetings, this game is really nice and i have problems to stop playing it but i have a tiny suggestion, the most ideas i had are already listet here and i do not want to see all the 700+ pages but i would like to have a short cut where you are able to choose the amount you want to store ore take out of the chests oh and maybe something like getting better in building so you can build larger chests as you evolve by building alot.
Thank you
I think it would be cool if there were multiple kinds of sharks, not sure if suggested before but some are stronger/more agressive according to how they are in the real world ocean
from what i've looked up in the last couple minutes this is the "top 5 most agressive/dangerous to human" sharks:
I think it would be cool if each of them had different traits and strengths so if you got for say a great white which is the supposed strongest it would break your raft faster so you have to act with a sense of urgency and would add some immersion to the game.
I would like that you bring something that you can interact with the ocean. Maybe go diving ( but shark still attack you ) with a harpoon or something. Maybe a sail which drifts you in other oceans.. maybe with ice peaks. Or that you find a lonely island ( just a small island 3x3m ) and you can swim to the island but with a timer so that you can only be 1 minute on the island.
i would like aswell some stuff to build a house.
And some "technical stuff" when you are in the Sun = water goes faster down. when youre in the shaddow it goes slower down :D
BUT AWESOME GAME DONT GIVE UP :D
A thought about food and water.
You could have both hunger and thirst diminish at a set rate, but for thirst that rate could increase while you're in the sun, reverting to a lower rate when you're in shade. Likewise hunger could increase while you're using tools, before returning to the base rate.
This would allow you to introduce a reason for the player to build shelter from the start, without making it overly difficult in the early game.
(my bad english) I think, that it's very cool game! I have many ideas. I think you need to add a decoration hammer, which will put various furniture. I want many objects to build. Day and night cycles, new trees and plants, resources and items for survival. I think, now the game is could cost $ 4-5.
One suggestion is to either increase the sharks health some more or reduce the shark meat drops as i have found that i dont run out of it before i get more.
As some others have suggested add defences against sharks.
Increase the shark attacks by about a third of the current time.
Add a temperature system where you have to keep your body temp at the right level.
To go with the previous suggestion add clothing to aid the temp system.
Different types of sharks.
I love the progress of the game so far keep up the bloody good work. :)
Sooooooooooooooooooooooooooooooooooooooooo, You have a lot already, but I want you to listen to the next following things:
Relocation of Items (water purifier/cooking statin, etc)
You should make it smoother -- Don't ge me wrong the game is AMAZING and I believe it has a lto of potential, just it is laggy on some PCs
Make it harder (eventually) - - You should be able to add other things like 2 sharks, or less items etc (EVENTUALLY) don't make it impossible to play
Have some tips...like I had to try a lot of things to understand how to make a second floor and why we could make pillars....and I have to admit, pillars are very important
Add hit bars -- (on shark and on your foundations because sometimes you think you will get there in time but you don't
Add informations --- (have a brief description of what each thing does)
Multiplayer option - Self explainatory
Throwable objects - Already explained
Some of them have already been said, but are great ideas
I honestly think this is one of the games with a lot of potentiall that I have seen. This is a very created game that presses you to watch out of your surroundings. It is a mix of creative and survival. I believe that this game is great as it is, but you could make it even better. The fact that the game is free is bezarre! I really appreciate people like you who make these types of games and I am honestly grateful that you take your time to listen to suggestions. Best of luck!
One of my favorite Youtubers played it and he likes it too, but all this is my opinions. Thanks
Here is my suggestion,
Here's a demo video with most of the things I listed below :)
https://www.youtube.com/watch?v=0lYnblP4jxI
1 # Pirates, when creating the pirate flag altomatically starts a count, when finishing the count the pirates attack your raft, then you must prepare the maximum to receive the attack and survive.
2 # Solar energy and oil, these 2 can serve to supply defenses weapons or boats, "remote control boats that watch over pirates."
3 # Water Bench, where you put 10 cans to refill and refill with empty cans.
4 # Increase the number of items you can hold from 10 to 15.
5 # System of cold rain and heat.
6 # Night and day system.
7 # Sleep.
8 # Fishing more difficult, water more time to be ready.
9 # Other types of shark, differentiated by size and color, more dangerous and more damage to buildings.
10 # Walls serve as a foundation.
11 # Shark wires.
I feel like this game would be fun with maybe some eventual multiplayer.
Some weather, temperatures, and day/night cycles would be great. A way to become to hot or freeze because it's too cold. Maybe a bed so you could sleep.
Some way to make the game more difficult, because after a little bit of playing it, you've got everything you need and you're basically living in a mansion.
Maybe some more wildlife perhaps? A fishing net? Maybe even a way to dive down into the ocean and do something. Perhaps ... a way that you could even be rescued if you build a signal or something in time, like a way to beat the game type thing.
And I feel like the biggest thing this game NEEDS, is more resolution. I can barely see anything on the resolution I have to play it on.
Add something among the lines of a research station used to discover more advanced items such as reinforced steel foundations and upgraded versions of existing items.
Add a shark attacking sound effect and make shark attacks far more frequent to balance game.
Multiplayer would obviously be awesome but I would expect a feature like that to at least be in the far, far future.
Some type of ship wreck that spawns rarely where you can discover new "modern" recipes to craft using the research station to firstly find the recipe that you use to craft it.
It would be cool if on the main menu the raft in the background was your actual raft on which ever saved game you are selecting.
A quick transfer button which innstantly moves items from hot bar to inventory and vice versa as well as from chest to inventory and vice versa would be awesome.
A day night and weather system.
Also please nerf the fishing and potato growing systems because getting food right now is far too easy as well as make tools wear down needing you to build new ones.
I think you could really extend playtime by increasing the amount of wood needed for foundations to increase the value for raft pieces and change the way items spawn so there are random clusters of items and periods of time when there wont be any items drifting in (although it would be best to have the first wave of items set so there are not many bad starts). With this it may also be better to increase the yields from barrels along with adding the materials you can get from taking the barrel itself apart.
- Sharks do not increase in difficulty as they respawn and do not attack as often as it feels like they should. Maybe multiple sharks after certain amounts of time
- I've seen a lot of food addition suggestions but at the moment food is actually outbalanced with water. Your thirst decreases much faster than hunger and not to mention that shark meat can last you a long time because each piece fills 50% of it
I have many ideas, and I want to put them in a format that isn't overwhelmingly difficult to understand. BEFORE YOU READ: Please note that these are all suggestions from me as a fan, and that these aren't things I think should be done anytime soon! Everything stated in this post are long term goals, and aren't specifically described.
Tiers- Think of it like any ranking systems. For example, minecraft. You rank up your materials. Maybe it could be, in this game, that you combine wood to get "Tough wood", then combine that to get "Tougher wood". These upgraded supplies would hold up to the sharks loads better.
Or an alternate to this, as you play levels. I don't have loads of experience in unity, but I dont think a level system would be too terribly difficult to incorporate. This would mean, as you play you get xp for doing certain things, gathering materials, fishing, attackings sharks, building, etc. As you rank up higher tier loot starts to float in. You would also gain access to different crafting recipes. However ranking up would also makes things more difficult. More sharks spawn perhaps every 10 lvls, and they get stronger as well.
Food- I know this game is pre-alpha, so nothing is final but I have some suggestions for food. Fishing honestly shouldn't be as easy as it is in Raft, I'm sorry I have no suggestions how to fix this though. Food should also be available in more quantity, IE, different types of food and different ways to obtain it. For example spear fishing. In my opinion, there should be "water jugs", in which you could get 3 water cups worth of water in 3 different left clicks. Also, I was thinking you should spawn in with a bit of water and bread. This kind of makes sense due to the fact that you had to have something with you before you were lost at sea.
Enemies- short and simple, more sharks per lvls, and different types of them. Maybe a boss that appears every once in a while.
Inventory- The gui system as it is now, works however, it is not smooth. Some simple adjustments the inventory managment fontrols could solve this extremely easily. Ex. Shift clicking, right clicking to take 1 item of a stack, perhaps even change the stack limit to 25. One last thing to the gui, chests seem to not have a very high capacity, I see why this was done though.
Miscellaneous- Polish GFX, Polish Sounds, Polish launcher menu, Polish Shaders. Add third person views, add an "Options" tab in the menu and ESC menu to change sensitivity, graphics settings, and other random things.
Firstly I think there should be a more detailed graphics setting screen. I notice that with lower graphics there is a lesser draw distance and more fog and that's about it. I'd also like to see a way to upgrade buildings so that the shark has more trouble destroying them. If not that, I'd like a way to keep the shark away or preventing it from biting (I was thinking spikes or something) or maybe something we can kill to from a distance a distance with (a bow and arrow or a harpoon, or perhaps a low quality gun). Other than that gameplay is ok. Maybe some more craftables. Also settings for audio would be nice, and perhaps add some ambient music
Things I think that should be added:
I've been playing survival games for a long time now, and i good thing to add would be days, day 1 day 2 ect... another thing to add would be storms, maybe a craftable boat or something with what you could move your house. another thing would be a net to fish faster, maybe you could put two sharks after day 10 and 3 sharks after day 20
Hey you should add more items like a Door , fish trap , Weather like rain , Storm , Fog , Add Some Waves , Bed , Night Time ( im bored if its always day time you know ) , Shark Trap ( sometimes i dont know when the sharks destroyed my Foundation ) , Some Wood Interior like Table , Chairs and other things , oh yea dont forget about Torch if there is a night time , i still have bunch of idea but i think you need to add these first.. :)
Hello! The people who speak English, excuse my bad English, since I am using the little English that I have the most translator haha.
To what was going wachines ...
My ideas are as follows.
It would be nice to add the theme to reduce the graphics, I count with a pc gamer but with a video card of 1gb not dedicated, and the truth that in good me goes to 20fps and a level higher is wrong, but I know That if you could improve the topic of I can choose if there are shadows etc would greatly improve the subject.
Another thing, I say short, is to raise the difficulty to play, play it 1 hour and finish it.
Also it would be good, the crafteo of some RAFT to be able to move, but that is easier to sink by the shark. That there was a kind of trap for the shark, whether to put a fish and catch it to be able to give a few blows would be good. Skewers would be great too. A backpack, to be able to carry more things, would be very good.
Changing a little crafteos theme. Something important, it would be the theme of the cycle day and night, it would be good if a type of items appear at day and at night others better but that you thirst faster, hunger faster and there are 2 sharks for example. Let there be crafteos of candles, etc.
(OPTIONAL) Online mode. I put it as an option because most of us know that if they add online mode, the game will happen to be paid, and the truth is that for now it is not, at least until they reach a beta. But if it is possible to add online mode and without making the payment game, would be 10 points more.
And finally, it would be good to add more than 1 animal like the shark, add swordfish for example. And also that one can go down to the water to catch sharks, or that under the water there is sand which we need for glasses for example, that there are things underwater would be a great point ________________________________________________________________________________________________________ Al español _______________________________________________________________________________ Hola! La gente que habla ingles, disculpen mi mal ingles, ya que estoy usando el poco ingles que tengo más el traductor jaja.
A lo que iba wachines...
Mi ideas son las siguientes.
Estaria bueno que agreguen el tema de poder reducir los graficos,yo cuento con una pc gamer pero con una placa de video de 1gb no dedicada, y la verdad que en good me va a 20fps y un nivel más arriba va mal, pero yo se que si se pudiera mejorar el tema de yo poder elegir si hay sombras etc mejoraria mucho el tema.
Otra cosa, que lo digo corto, es lo de subirle la dificultad al juego, lo jugue 1 hora y ya lo termine.
Tambien estaria bueno, el crafteo de alguna RAFT para poder moverse, pero que sea más facil de hundir por el tiburon. Que hubiera una especie de trampa para el tiburon, ya sea la de poner un pescado y atraparlo para poder darle unos cuantos golpes estarian buenos. Pinchos tambien estarian muy bien. Una mochila, para poder llevar más cosas, estaria muy bueno.
Cambiando un poco de tema de los crafteos. Algo importante, seria el tema del ciclo día y noche, estaria bueno que de día aparezcan un tipo de items y a la noche otros mejores pero que te de sed más rapido, hambre más rapido y que haya 2 tiburones por ejemplo. Que haya crafteos de velas, etc
(OPCIONAL) Modo online. Lo pongo como opciónal porque la mayoria sabemos que si le agregan modo online, el juego va a pasar a ser de pago, y la verdad el chiste es que por ahora no lo sea, al menos hasta que lleguen a una beta. Pero si es posible agregarle modo online y sin hacer el juego de pago, serian 10 puntos más.
Y por ultimo, estaria bueno el tema de agregar más de 1 animal como el tiburon, agregar pez espada por ejemplo. Y tambien que uno pueda bajar al agua a pescar tiburones, o que bajo el agua haya arena la cual necesitemos para vidrios por ejemplo, que haya cosas bajo el agua seria un gran punto
Add a difficulty system, so some name ideas (really easy) walk on water, no shark (easy) floater, one shark (normal) swimmer, two sharks (hard) lead weight, three sharks (extreme) shark bait, four to seven sharks. And kinda a creative system to which you have all the supplies to build your raft and can choose how many sharks, and this sounds a lot like Minecraft but you can tweak it any way you want.
First off, what a great game! It has so much potential. There are a couple of things that my wife and I have thought of while trying your game out. A
- Weather system with rain, lightning, waves that can damage your raft/ways to fortify foundation to counteract it
- Water purification system that has a hose in the sea leading to a tank or possibly barrel to hold it
- Upgrades to equipment: water can, canteen, camel back. spear, harpoon, gun.
- Character level progression/ gains experience for building items and equipment, killing the shark, ect.../ The higher the levels the longer you can last without eating or drinking, faster swimming, longer fatigue time..
- Furniture!
- New item ideas: Gunpowder, wooden rod, saw, flint
- Possible story idea: You have a certain amount of time to survive before getting rescued or reaching an island. The longer you last the harder it will be with the weather getting harder or more sharks or the shark having more attack damage.
That's all I got for now! Hope it helps!
I think they should add a type of currency where you could buy items if a ship comes past which could also be added in the game.
I also think that you should add workers to the game, so with the currency you could buy a fisher which fishes for you or a farmer who harvests and plants seeds for you or even a water or food worker which automatically sorts out your water purifier and food cooker. On the home screen when you select your raft it would show your raft instead of the standard one.
Please make these choices possible!
Hello, i've been playing this game for a while and i am still "scared" that that pesky shark would literally eat my "raft" if you can call something this big a raft... and i have an idea for somethiing to prevent the shark destroying the raft. For example reinforcements which to craft you will need a few pieces of scrap or an idea of spikes or a metal spikey net which need a rope and also a few pieces of scrap to craft. thanks for reading and i hope that one of my ideas would be added to the game.
I hope you having a great day ! :D
Thanks. ;-)
Please,add a 800x600 and 640x480 (but most importantly the first one) because well 640x400 looks ugly (and most text is completely unreadable) on my PC even though it works cool and 1280x720 looks cool but is laggy and I don't have any other resolutions between those two other than a lower one (320x240 or something like that) which would obviously be like completely unplayable and bigger ones which would obviously be even more laggy. I also want to record this game that's why I need it to be pretty much completely playable and also a bit good looking. Or are the resolutions actually supported and there's actually a problem with my PC/Monitor? That wouldn't be too good as at the moment I am not in a situation to upgrade...
If this helps for any frame of reference. These are my specs and works fine on fantastic and all the way to fastest. no lag that ive seen so far.
Operating System: Windows 10 Home 64-bit
System Manufacturer: Dell Inc.
System Model: Inspiron 3650
BIOS: 3.1.0
Processor: Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz (4 CPUs), ~2.7GHz
Memory: 12288MB RAM
Available OS Memory: 12192MB RAM
DirectX Version: DirectX 12
Edit: 1
My display is 1360 x 768
Make a MULTIPLAYER or possibility to connect with Hamachi and create own server, where you can play with your friends. This game is amazing and it could be more enjoyable, if you build a huge island with new items. Add more sharks or other dangerous fishes. More items. Islands where you can travel to. This game has so much options to do and i believe you will make it more awesome than it is right now.
You can make lighter (It can craft with some metal skrab) with which you can fire the cooker with some wooden planks.
Day-Night cycle. Beds with which you can skip night (It can craft with some planks and leaves).There may be many sharks at night.
You can make some illnesses if you eat raw food.
I like the game and it will be more interesting if it is harder.
It would be good to add different time periods (day, afternoon, night and rain), and keep in mind that there is no fall damage that makes survival easier, and there is an error with nets where it gets stuck and You can't go out and kill the shark or move you under the ground, and I think I speak for all users saying that it would be good to add more difficulty to the game, and constructible defenses against those difficulties, thank you very much.
OK so a good shark defense object should be a metal bar that is made each out of (5 SCRAP) and has 600 health and the shark takes 100 each time it tries to break it then goes underneath the water like it usually does when u stab it. the bar should go just along the foundation of the raft, also it should look like its a small bit rusty since the scrap u find in the water is rusty.
Yeah, thats a good idea. But i think it should be a little bit more expensive, like 20 scraps and 10 wood, to build a foundation with a metal bar. Because when its this expensive, they could handle it like that the shark does no damage to it at all. So when your raft is really really big, you dont have to check the bottom floor every hour. And when they implement other animals like a whale, they could add that this reinforced foundation only gets damage by a whale, which is very rarely and you can only see some whales after a specific point in the story of the game or after something like 4 hours. So if you dont have reinforced foundations, the whale instantly breaks a wood foundation, so you cant knock him away, like you can with the shark.
Hello developer of "The Raft" great game its really fun and strategic... I'd like to give some suggestions for the official release for example the shark doesn't attack very often and inside the barrels you can maybe add like a metal for better foundation "H.P" (Hit points by the shark's attack) as well as adding something that can try to defend the shark but not always can it defend it a benefit for this will most likely add a longer playing time because players can have multiple stories and not always have to worry about the shark another suggestion could be adding a map that builds itself as you progress through the ocean and have small island good for extra resources but you cant build a permanent home on the island like you can build a little shelter but after so long the game will tell you that a natural disaster is going to happen on the island and you need to leave or you may get a game over and something that just came to mind is making a day and night cycle and and add a bed into the game but that means your gonna have to add animals on islands but when you sleep you save the game but when sleeping you take the risk of a few foundations getting destroyed or damaged alsoif you find the animal thing a bit to much a hastle trader rarly pops up on an island you can get resources for a cost of something else This all may seem all may seem like a lot but I personally think it will make this game a REALLY great game and if you add some of these I will be very greatful and I'm sure this game will get great ratings and a lot more playing time do to islands and I feel like these suggestions scan add more people playing for a longer period of time and if you get the chance please reply back I would love to know what you think of these suggestions. Well thank you so much for creating this game and have a great day
Could you add the ability to throw spears? But once you throw them they're gone, unless it hits the shark and is then stuck in the shark and the only way to retrieve it would be to either pull off the shark or kill it to take your spear back. This could also be used to kill other animals if they were added to the game
It will be cool to see storms or weather effects like a high tide comes in and has a chance of destroying part of your raft but if you have walls up around it it has a lower chance of breaking your raft and if it does it will only destroy your walls so it gives walls a use and if it rains it has a chance to stop your fire and it takes a bit to come back so you have to but up roofs above your cooker or water purifier just some ideas but i absolutely love it and i can see it getting a lot more attention. Keep up the great work!!
Something I would really like to see is the ability to eat food from inside the inventory by right-clicking it or something, that would be much easier than having to assign it to a toolbar then reassigning what was already there. Also, the ability to directly grow ferns (for thatch) in cropplots would be nice, instead of having to wait for palm trees to grow, or for some to float by. Another thing is maybe having to use wood/thatch for fuel in cooking stations, and perhaps being able to make more advanced meals that heal more food by using different types of raw ingredients. (E.g: Shark Meat x2 + Coconut = Shark Fin Soup)
So far this game is really fun to play, it's a great idea that instead of having to look for land you have to utilise what's in the ocean to begin with. Hope to see this game develop more in the future!
I played the game and it seemed very good, but I see no purpose.
- The first thing I would add is some goal. When you have everything, water, food, materials, the game stops being attractive. Final thoughts: reaching an island. Gulls would indicate the way. If you could sail with your raft, with a helm or shovel visiting different islands.
-Although at first it costs to get materials, then you have too many because they do not stop coming.
Solution: most difficult to get items. You will get more addiction to the game.
- There should be more enemies. Like a pirate ship for instance. May it destroy your raft. Or other shipwrecks by which to change materials. Everything with AI.
- More variety of fish. Whales.
- To be able to submerge in the water. And not always be attacked by a shark. Being able to see coffers in the sand.
- DAY / NIGHT
-Surf. Rainy weather, big waves. That destroy the raft.
There is a great movie by Kevin Costner, WATERWORLD where you can get great ideas. Thank you!
Heyo thanks for the updates they are awesome :3
id like to give some ideas which i think are either easy or something you guys might want to do in the future.
Easiest to hardest.
-Adding watches and time: Not necessarily about adding day and night since it involves so much graphics designing. Adding time is like preparations for day and night and other kinds of implementations involving time.
-Adding scroll to switch among the features of the hammer. I do not mean replacing the current feature swapping code but just adding scroll so that it would be faster and easier to switch between functions of the hammer.
-adding poison status effects that decrease health for a short period of time via eating spoiled food and sea water.
-setting freshness limits for food.
-door frames and doors.
-adding floating plastics and styro as new items.
-adding coolers, this is fairly easy since we have storages so why not copy the code and as for the recipe one storage + 6 styro pieces, in addition add a slot that allows ice to run as fuel when accessing the cooler. so that while the ice is there the freshness limit of foods wont go down but the the timer for the ice will deplete until it melts into waste.
-making the shark sleep at night, this holds true for all fish that at night they sleep.
-adding 2 new entities that spawn at night and disappear by day.
+ghost boat i think you could just copy the ai of the shark but when it latches on the raft it wont do damage but remain stuck. also allow it to give cold ecoplasmic cubes that can be used for coolers when the ghost boat gets hit by spears.
+Ghost pirate a entity that rides the ghost boat until the boat latches on the raft thus the pirate boards the raft and kills the player. Drops eco cubes for coolers :)
-swords left mouse to attack and right to block (ghost pirate can use the attack patterns and style based on the player wielding swords)
-lastly day and night scenes
i hope theses ideas may help you guys out for your next update in the future ^^
to help with the idea for freshness limit, make use of time, let there be a base time in which will increment as the you play, now when you pick up foods that can spoil let this be a trigger, the moment its about to be in the inventory it will collect the current time it was made n depending on what it is let it also have a independent variable that will state how long it will last, each item that can spoil will have 2 variables which is date picked up and life span. With this, add a code before eating items (poison player=((current time- date picked)>=life span of item)?activate:inactive). if you do it like this you dont have to use counters to count the time before the item expires and it will save ram speed especially with many items, now dont worry about stack just let the stack use fifo(first in first out) using picked up date variable, now how to tell if item is spoiled? my guess is that you add a new function when holding items that can be eaten and with that function it will give "appraisal" in which a window that shows the status of item will be viewed while holding the key that activates the appraisal function. In my opinion use hold right mouse button to show item appraisal window. i hope this helps.
I think the best thing to add in the next few updates would be a day night cycle, and a temperature gauge. In the day you can over heat in the sun, so you either have to build a shaded area or go in the water to cool down, and when over heated you dehydrate faster. At night you can get too cold so you have to be inside or near a cooking stove/water purifier.
Add some leveling and add a skill tree that can make the player stronger and smarter to craft a better stuff. Add some day cycle , more food : tuna, crab, shrimp, act. Add fish net (for chatcing more fish at one and shrimp) ,add more weapons :sword, guns, spear gun, add diving suit, add flare gun (when a copter come you can use the flare gun a they drop a crate), add crate for medicine, food, seeds, gun part, diving suit part, a flare gun. Add more dangerous creatures after the shark : tiger shark, craken, megalodon. Add under water creature, add more design for building : door, windows, oak tree wall, birch wood wall or doors. That is all my ideas for now.
Don't look at language, because I from another country.
I have some in my opinion interesting ideas:
1) Ability to tame the parrot;
2) the Dog (it can be found as a puppy on the boat and gradually grow into a dog. The dog may begin barking at the approach of sharks);
3) New plants (carrots, tomatoes, wheat, etc.);
4) Accessories for Pets (cage, bowl, a place to sleep);
5) the night and the bed (which can be saved);
6) Candles, lamps and lanterns;
7) the third person;
8) Variety of food (and animals too);
9) a More adequate physics;
10) Steel underwater cage that a shark can't eat;
11) Ability to swim under water;
12) New weapons (knife, spear, etc.);
13) a New shark species;
14) Improvement to igraa (damage, HP, time without food and water, running speed and swimming time can a player be under water, endurance);
15) Rain and capacitance which will drain rain water after drinking that much stronger to quench the thirst;
16) Diseases that are appearing now if you long to be in the rain without shelter, and if you eat raw meat or drink the water of the sea (of the disease will reduce damage, running speed and the player will be more willing to drink);
17) the Umbrella and clothes;
18) Cooldowns upon death shark;
19) early In the game the opportunity to choose the ocean;
20) Winter and warm clothing in some oceans;
21) Rare boats which can be animal;
22) Sheep wool which can be made warm clothes;
23,1) Islands and boats (on the island will not sail things (to a point out to sea));
23,2) Instead of Islands you can have to be able to pour earth on the Board (to polucilasi, something similar to the island), and to grow grass and thus to raise sheep;
24) the Possibility of breeding sheep;
25) Compass with which to return home.
It would be nice if you could destroy your water purifier/crop box/grill without destroying the foundation beneath. Maybe have a feature on the hammer to destroy structures and get some material back. Also I broke a foundation in the middle of my raft (in order to get rid of my starter structures) and I cannot add a foundation there. It looks like the foundations can not be placed without an empty space on one side.
Great game! I look forward to future developments!
-= Exposure =-
Exposure would bring a whole new aspect to the way this game is played. The only requirements from you guys as the developers would be to implement an actual character into the game instead of floating arms.
First off, there would be a bar in the bottom right corner showing your exposure to the wide open. The exposure is affected due to the day/night cycles and how much clothing you have equipped. For instance, if it's night and you don't have any clothes equipped, you would be losing exposure at an alarming rate compared to if it's day and you have a heavy fur coat on. It's kind of like a temperature thing, but exposure sounds nicer. If the bar reaches halfway, you go 50% (editable) slower and if it reaches the full bar, you die.
As mentioned above, you would be able to craft clothing and there would be day/night cycles. First off is the clothing. There would be a new tab in the crafting menu and it would have lower clothing tiers (such as thin shirts) to higher clothing tiers (such as fur coats). You may be asking "how would you go about getting fur for the coats or cloth for the shirts?" Well I'm glad you asked! The thatch will be used for the cloth and the cloth makes every clothing item there is while there are little furry animals in the water such as otters and you would hook them in and stab them with spears.
So overall this addition would be easy to use and have a very high impact on he gameplay and make the game much harder! Thanks for reading this submission and have a great day
When we broke the foundation, the water purifier, etc., could drop 50% of the items we used to build them !! Other types of fish you can fish and other types of plantations, a small possibility, when, you kill the shark appear a shark cub or a white shark !! I'm Brazilian and I'm asking on behalf of youtuber godenot. :) :) :)
You could add a limit number of uses to an item, so it eventualy breacks.
Starting without a hook so we must swim to colect things at first.
Day-nigth cicle.
rainy weather.
fish net
food getting spoiled
other dangers apart of the shark (or more sharks).
Some kind of building, like spikes, to protect the raft.
may be an anchor that alows as to dive and colect things at depths.
sorry for my english :)
day and night,(and if you dont sleep you die because you are to long awake), torches/oil lamp and a bed to skip the night, diffrent sorts of fish (such as raw salmon), spikes to add on the edge of the foundation to defend the shark, achievements, make that you instantly die by falling of the edge of the world, make powersource like a dynamo to make elektricity or a peddle wheel to make things automaticaly, the shark must despawn after 5 min when you killed the shark (and you didn't took the meat of it), bow and arrows to shoot the shark from a distance, animals like birds/fish to breed, rotten fish in a barrel where maggots are, with maggots you can catch diffrent fish, all your tools must have durability, bucket where can fill up ten cans. already I love the game very much
PS:sorry for the bad english
(i like the dynamo-idea the most)
you don't have to edit all of this in the game
Good luck!
I really loved this game but I think it whould be better if the shard whasnt attacking your "building" so often because it makes the game boring cause u have to go and hit him every minute and u dont have so much time to do other thinks except hiting the shark. Second idea: that whould be better if you get thirsty and hungry not so often because I love survival games and I only have to drink water and I cant build. Thank you.
First thing to say is congrats by the game, is a excellent game anyway.
I saw a lot of good sugestions like weather, storms, waves, different kind of fishes and sharks, bed, temperatures, day and night cicles ....
But you can think about underwater. A possibility to craft some kind of system to breath underwater to dive and explore and collect resources such as stones, wood and metal from shipwrecks.
In this case the shark is less predictable and have how to defend ourself from him diving.
Thanks.
Chris.
I would like to see some automation in the game, so its less of a grind, and more of a, "Lets get to this point in the game by hard working, so we can make it easier by automation, and progress in the game quicker!" I feel at this point in this game's early stages, it gets to a point where farming resources for building just takes WAY too much time than it should. In the early points of the game, the progression system in the game is great, you have to manage between gathering resources, fighting off the shark, building your raft and gathering food and water. However, this sort of felling of making progress and trying to keep yourself alive sort of fades in late-game, which I also think comes quickly. Now, before everyone goes and hates on this post, it's not here to just criticise the game. Personally, I love the game! It has a great start and with the community providing these great suggestions, its really improving the game. So here are my suggestions.
1 - Automation
As I stated earlier in the post, I think some sort of automation in the game would really improve the game. Late game in Raft, it becomes quite a grind to gather resources to expand your raft, and other things like managing food and water and keeping the shark at bay seem like they're not even a task. Automation in the game would add a lot to the game, and make it less of a grind late-game and more of a means to find ways to make your raft better, with not so much restriction on resources needed to build it. I digress.
2 - Food and Water
Mid-Late game, food and water in Raft becomes irrelevant, players simply relying on coconuts to keep them alive. I feel that its a bit too easy, just relying on one plant, the palm tree for resources and food.
Hey! love the game, it is a ton of fun and there is tons of potential!
I am super glad you don't listen to the people badgering you for multiplayer or just "make the raft bigger" in every other post. If the game as it is now, which has minimal (although fun!) content diverting your attention to multiplayer will sap your energy to deepen the content of the game.
A lot of great things have been suggested but I would like to start with adding in some realism. The raft is planks of wood yet you can build infinitely tall rafts. A lot of people enjoy the building wooden towers aspect but maybe that can be left to some kind of world builder mode where physics don't matter. I mean the game is called RAFT and it plays like "build a giant wooden island." I would suggest requiring building pontoons out of wood or floating plastic or whatever that need to be placed under foundation that is built on. Perhaps you can start on a raft, like literally a plank of wood, and you build a separate base you have to anchor to a reef with pylons or float with pontoons, that would allow people to build taller structures. Then you can build better small sailing raft like vessels. The shark would mainly harass you when you sail not when on your dock-like structure until perhaps later in the game when large sharks come. There will have to be some motivation to constantly sail. Perhaps the end goal is to find dry land? Or maybe if you keep fishing in one spot you over fish it so you have to sail to catch more fish? I like the idea of farming but not on the raft, on the base.
Finally a basic day and night cycle (suggested a million times I know), the raft moving with the ocean/drifting without an anchor, storms, swimming under water, varying depths of water, birds that steal your food and nest (eggs). From there you could add more npc sea critters varying in size and characteristics.
Thanks for reading!
Hello! I am really glad if you are reading this post. I am sorry if some one has the same idea as me but I would simply like to see banana trees in the game! They would work the same as palm trees and you will also grow them in the same pots but they will fill your hunger bar more then a coconut does and it would fill your water bar less then a coconut does. You'll be able to find the seeds in barels. Thank you!
I would like too see going underwater collecting corals , stone and similar , with the point of the shark chasing you , or a small delay of few minutes after killing a shark .I would also like to see diffrent weather , and a cold/hot meter. Maybe bad weather that could damage your base if its made of wood . I have infinite suggestions for this game , cus at this stage and point it has almost infinite potential , the game is great just low on content. Thank you for reading this , and i apologise if my grammar is a bit off .
add more fauna in the ocean like whales, flyers fish, turtles,also try to add something like when you have improved your base maybe a boat pass near the base and throw nuclear waste which cause mutation in the fauna also make the water imposible to dink in a period of ime that wolud increase the difficulty of the game
Hello,
these are my sugestions for Raft. Those are just my thoughts, i havent looked other posts to look for Ideas. So some Suggestions might alreay be listet in another post. Some of the following Sugestions might make no sense without knowing all the others, so i recommend read them all.
1.SAND : Adding Sand or something like this to be able to create glass, which can be cooked in the oven(3.) to make Glasswindowwalls. Glas can be "fished" with waterlift(8)
2.WALLDOORS : there are Wallwindows so why shouldnt there be Walldoor ?.
3.OVEN : An oven, which is an advanced Cooking Staion, to cook fish and potatos faster and to smelt sand(1.)
4.BUILDING UPGRADES.: Just something you craft from Scratch and place it on a floor/wall etc. To upgrade it and give it more HP, but when you wanne repair it you will need Scrap instead of only Wood.
5.MORE PLANTS : More kind of plants, for example appletrees which drop apples instead of Coconuts, and Carrots similar to potato.
6.FURNITURE : different things you can build and that even work as things like Cooking Station or Beds to be able to respawn.(no, thats not stolen from Minecraft)
7.EQUIPMENT : Wear of Tools so its not that easy to kep base protected and build, multiple Weapons and versions of Weapons like a Metalspears(less wear than Spear) and MetalHook etc.
8."WATERLIFT" : (no clue which name giv it). A Wooden "Machine" which can be placed like the Item Net. It goes down to the ground of the ocean and brings Sand and other Stuff (1)
9.PLANTGROWING : Make potato grow a little bit longer, cause after getting one potato its so easy to survive, and something like a fillable Waterbucket and sth. like a Waterindicator to see when you have to refill Water(for example dark and light dirt).
10.MULTIPLAYER : ofcourse a Multiplayer is not easy to make for a smaal group of developers but in later versions and more updates pretty much any raft player will be happy about mutliplayer.
11. DAY AND NIGHT : A day and night system to make the game more pretty.
I hope some of these Ideas dont sound retarded :D
-philgamer
BTW nice game ;D keep on doing like this
u can fix whats not broken but i think that the constant managing the food, water, and health thing makes that game very long lastingly enjoyable, but if in the future there are tons of thing that u can do and don't have time to keep coming back and to eat and drink then this sounds like a good idea.
metal foundations to not only use the metal long game users end up with but to make it so there is and upgrade scene to the game.
other plants like carrots onions or other root based food for the grow beds meaning little grow animations plus may be able to just re skin the potato.
have food and water cookers take wood to burn. little like 10 water can be cooked from 1 plank. that way its also not a time thing just a use thing. witch is easier to code.
perhaps make it so u can drop a raw fish on a foundation to get the shark to come to u where u want. as well as it might provide an aggressive way of dealing with them. plus maybe a constant spawn of 1 every half hour or hour of game play caping at say 5. not enuf to slow computers much but for sky scraper builders enuf that the whole thing can come down if they dont take care of them. and/or a setting to turn off and on sharks for a potential passive run.plus kind of a bug. i came down to find the shark had taken out 3 completely (i mean 3 deep completely) surrounded foundations.
maybe barrals can give u a base of 2 planks and 1 metal. just as the materials its made of.
double high poles so its easier to build over a tree farm
meat to veg/ fruit ratio in food. a day night cycle .
maybe a 1% chance of huge stuff that u might find floating. like an old sail. gives u 5 thatch or something. and again re skin the barrel as a multi item object already coded make its base items different and maybe its interaction with nets for size.
maybe a small chance of pulling up metal or stone or other sinking materials u would like to add with the fishing pole. anding a new way for stuff to be in the game even if it wouldnt perticularly float.
hope u all liked my ideas. if a dev sees this and ikes it e-mail me at tonytontope@gmail.com. im willing to add input just want to know its seen
Events That Could Be Added:
Ocean Storm (heavy rain and rough ocean)
High Tide (flood)
Migrating Sharks (Sharks Attack)
Hot Waters (appearance of huge whales , whales can destroy some parts of your raft)
Tropical Cyclone (appearance of a huge nearby cyclone with strong winds, can be pulled)
Water Trunk (smaller and less devastating than the cyclone can pull a lot of water)
Mysterious Day (strange things happen around, UFOs, ness monster or bloop, a loud noise picked up from a huge mysterious creature)
Fish Migration (can attract various creatures like fish, dolphins, swordfish, and you can collect lots of food during the period)
Polluted Ocean (various garbage appears, and you will not be able to drink the water during the period, but you may collect lots of materials)
Pirate Attack (several pirate ships appear, rarely can they shoot or stop and descend on their raft to steal some items, their goal and defeat them with the spear if they descend)
Ocean Mist (low visibility through mist)
Polar Shells (they appear to be able to collide with your raft, you can collect the ice, and make fresh water)
Swirls (various swirls appear, if dropped in water will be pulled by some swirls, you may die or lose some items if you survive)
Frozen Ocean (some parts around you may freeze, you can walk on the frozen water)
Water Mines (some explosive mines appear floating in the water, exploding on your raft (a small explosion that will break one or four woods) and leaning against it may explode and kill)
Toxic waters (you can not enter or drink the water during the period)
Items That Could Be Added:
Harpoon (you can hunt sharks)
Fishing Net (you can catch several fish at one time)
Fishing Cage (you can catch several crabs or lobsters)
Bow and Arrow (you can shoot sharks or birds)
Backpack (a second inventory, you can put more items)
Fruits (fruits that can come from barrels or come in the form of seed to be planted)
Bait (to attract the shark)
Bucket and Barrel (may contain liquids)
Things That Could Be Fixed:
More Space On Chests (increase the amount of slot in chests)
Construction Conflicts (take away some unnecessary conflicts to build freely)
OBS: this is just an idea of things can be added =)
I think it needs more new craft. We can move with small boats, archery, clothing increased resistance on underwater shark attack, ...
- Add some recipes and ecosystems such as birds, fish, or using tools such as fishing nets ...
- Add Day and night.
- Some of the oasis, the boat sank, (if there is a mini map and small boats). The idea caught on the island animals and new food?
+ Can not live on the island - tide if there day and night (logic xD).
Sorry for my English is not good. I am French :((
Amazing idea of having an island with a tide. Exploration is a later developed thing but it is definitely one of the key components of a game like this. I would love to see this game of different species of animals as well as a ecosystems and biomes. Another wonderful idea is to expand the ocean, as in make it more diverse in color with different animals and scary stuff. :)
The main problem with a 'motor' is some form of electricity to make it. I suppose if magnets were added and scrap could be refined into copper wires, it would be possible, but logically, it would take ages to make a motor powerful enough to move a raft the theoretical size it is in the game. Even a small one or two square raft wouldn't work. Wood may be light (especially certain types of palm wood), but wood that isn't smooth will create lots of resistance. You'd hardly be able to move at all, let alone fight any strong currents. (I've taken physics classes in high school.) The most logical thought would be sails or the ability to make a single, massive, stationary raft (base) and a few small rafts to take on trips away from the main raft.