So for some reason, all of my portraits default to a single solid color and menu for changing it is all screwy. There is nothing in the console screen but obviously something is wrong.
Fantasy Slave Management/RPG Erotic Game · By
Without any error messages it could be quite difficult to determine the error source. It would be helpful to know what version and OS of the game you are playing, what mods you have installed, what portrait packs you are using(if other pictures are used, the total number and size of images in the portraits and bodies folders will suffice), and what graphics card you have. This will help us understand the basic conditions of the game. Though I vaguely recall of having heard of a similar case I don't know where it was. My current hunch is that this is either related the quantity of pictures or a hardware limit, as most other types of problems would leave a console message.
First, tinkering with stuff is the best way to learn about it. Some thing to try:
1. This is a test for overloaded engine/system resources. Rename your picture folders and create new picture folders with the original names. Move only like 4 pictures into those folders and check how it looks.
2. This is a test for mod impact. Extract a fresh copy of the game version 0.5.25 without mods and check how it looks.
3. Check the options menu to see if "Create Thumbnails" is enabled. If so, then check the "thumbnails" folder (same location as portraits and bodies) to see whether they look ok. If not, try enabling it and check how it looks (it may take a while to load).
Tried all three tests (had downloaded a fresh copy of 0.5.25 both 32 and 64 bit when i got the error) and nothing helped. I am playing on a Windows 10 and i believe my graphics card is OpenGL ES 2.0 Renderer: Intel(R) UHD Graphics 620
Note: it could have the same origin as this other graphical error involving the toasts on the bottom right
Well, I'm not surprised to find out that it is an Intel integrated graphics card, as those have a long history of problems with the Godot engine. The tests confirm that this is most likely the source of the problem, and that there is likely very little that can be done about it from our end. Godot has released some updates to the engine since the release of Strive 0.5.25, though it is unlikely that these problems have been resolved. The game would need to be recompiled with the new engine before we could know, even the Strive Sequel doesn't use the newest version yet.
Shame, I used to be able to play on this computer, oh well...
Update: I downgraded my driver to a legacy version (25.20.100.6519) and it seems to have worked.