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Pixelbox

Create 2D games in JavaScript, made easier · By Cedric Stoquer

Linux support

A topic by desult0ry created Apr 13, 2020 Views: 666 Replies: 12
Viewing posts 1 to 10
(+3)

Yes, I'll be that guy asking for Linux support, sorry! But it would be really nice, Pixelbox looks like a cool app. You already have a macOS version, so I'm assuming you made the app using some sort of SDK that can combile apps for multiple platforms?

If you can't make it happen, no worries. But you should at least know that there is some amount of demand!

(+1)

I'd also be fan of Iinux support

(+1)

I am hearing you.

To build for Linux, I need to get a Linux machine. This is something I am considering doing but can not promise when this will happen.

(+2)

Hi Cedric,

If you need help with that I would be glad to help. From setting up a environment (virtual or not) for deploying or just compiling the engine, just drop me a message over https://keybase.io/gushmsilva or here.

(+1)

you could always build it through either a VM or WSL if you need. 

also. is this open-source? i'd like to see a github of this if possible

This appears to be it https://github.com/cstoquer/pixelbox

(2 edits)

Please make a Linux version. Your software is already free and open-source. The last step is to make it available to a free and open-source OS. As hackaholic5069 and Gustavo H M Silva already mentioned, you could just use a virtual machine and compile from there.

Gustavo H M Silva seems ready to help. I suspect you will get more and more people asking for Linux after they watch Gamefromscratch's video about your software. Brace yourself ;PP

I would also love Linux support, this engine seems awesome

I quite like the engine, and I'm afraid to repeat what everybody else has said, but I would quite appreciate a linux support.

Deleted post
(+2)

Good news everybody!

So, I was able to install Ubuntu in a VM, and setup everything.

Now, I would like to know your recommendations for packaging and distributing the app. My options are: AppImage or amd64.deb (and maybe some others, like tar.gz or zip). I can apparently specify desktop-files entries, but I don't know how this works exactly.

If someone has experience with that, help would be appreciated.

(1 edit)

My God, is it Christmas already?

Thank you so much Mr. Stoquer for taking the time to do this. I'll let more qualified people advise you on the distribution, though. I wonder if it's going to be portable.

Deleted 2 years ago
(+1)

First, start with your distro (which is Ubuntu) and create your .deb. Second, now that you're relatively familiar with linux, you should make the appimage (as it will be compatible with almost all distros).