As it currently stands our Manor is pretty generic, it comes with some land which is already hardcoded and a specific building must be built there. What I propose is to grant freedom to what types of building players want to build, their amount and introduce a soft cap to it.
- Land Units - right now, a building can be built because there is a "land space" already allocated to it. I propose to add Land Units to a building, and as long as we have enough land units a building can be built. If one wants 10 Smithies, why can't he have them?
- Buying Land - We start with a certain amount of Land and have the possibility of buying more. Let's say 100,000 gold debt is mostly to cover Master class and all their rights and privileges.
- Land Cap - As a Master, we can buy some land but up to a certain limit. To increase it, we need to do to achieve something special. You still will need to spend gold to buy the land, these only increase the maximum amount of land you can have. Let's list the possible possibilities:
- Buy some rights using unspent Guild Faction Points in Guild Upgrades. Guilds have some to spare but not for anybody.
- Nobility Titles. Not sure if this one is still applicable as the last King was overthrown. It is unclear what system currently rules over these lands. But as they say: The King is Dead, Long Live the King! Even if Monarchy was overthrown some class systems should be in power instead. Let's give our protagonist a chance to climb the social ladder. Higher social Title, more land can he own.
- Buy a Title. As the saying goes Money makes the world go round, even if you do deserve it, some will be needed for legal processes and certification, and some other bs - besides money one will still need a certain amount of Fame(?) or some other stat? There is also an option to make it a soft cap - If you do not deserve it then Much More will be needed for it - enough Fame just provides a huge discount but is not strictly necessary.
- Marry the Princess (as equal
seriously? don't) and become a King - unlocks Land Cap - Make the Princess your loyal love slave, marry her and become a King - unlocks Land Cap
- Make the Princess your submissive slutty slave, (pretend to) marry her (just for image and credibility issues) and become a King - unlocks Land Cap
- some other ways to increase Land Cap
- Job Buildings - currently the buildings only unlock some of the game features. What I propose is to introduce the buildings that improve production and entertainment jobs. So you can own your own Bars, Brothels, Restaurants, Lumber Mills, Quarries and so on.
- Increase to job efficiency - to counter how unbalanced the combat job's experience and stat increase is.
- Worker limit cap - one building can only support so many workers, if there is a need for more, just build another building. First come first serve, which workers are affected is dependent on the order on the character list, Players need to order them themselves.
- Building Upgrades - first only basic buildings can be built and that building will be upgraded further adding more worker limit cap and higher efficiency, some upgrades will require more Land Units. A higher upgrade can unlock better but specialized jobs, for example, High-class Courtesan which pay much better for both high sex and high charm servants but way worse if one of that stat is low. Here are some examples.
- Carpenter's Shed > Lumber Mill > Lumber Factory?
- Miner's Shed > Quarry > ???
- Drink Stand > Bar > Tavern > Luxurious Tavern > High-class Tavern
- Food Stand > Small Restaurant > Large Restaurant > Luxurious Restaurant > High-class Restaurant
- Private Room > Small Brothel > Large Brothel > Pleasure House > Pleasure Palace
- Servant's Shed > Servant's House > Servant's Quarters > Servant's Lodge House
- Building Add-ons - some modifications that do not require Land Units, has some positive effects but also can have some negative ones. Mostly furniture, they do not need to be built, but it would be nice if they could be crafted. Examples:
- Bunk Beds for Servant's line buildings - doubles the capacity, but gives a small debuff due to discomfort. Can or cannot be negated by adding different furniture.
- Luxurious Beds for Brothel line buildings
- Better Quality Alcohol for Tavern line buildings - increases Fame? but lowers income
- Improved Quality Tools for resource line buildings - this one would be a major overhaul, no need to equip worker tools or worker uniform, add them here and they automatically apply when a worker is assigned to the building.
- Building Blueprints - consume it to start building or upgrade, every building is built on a different plot of land and will require different foundations and measurements. There should be two ways to get them
- Unlock them in the guild by spending Faction points - specific buildings only from the same Faction Guilds. Then buy them using Gold. The basic ones should be unlocked from the beginning.
- Research them to unlock them (the same bonuses as upgrading) by yourself and then craft the plans by yourself (also the same bonuses as upgrading).
- Building Maintenance - there should be some building costs to maintain it. Higher-level upgrades require higher maintenance. If the player does not want to spend too much gold on this he should assign a worker to do it instead, which should be a nice job for end game builders.