The thing that first thing came to my mind when I saw the Growth stat was the Limit. That what I was scared most so the first thing I did was max it out on my precious fraternal twin sister 2nd char slave-companion.
Do not be disturbed, I actually love the current soft cap system on Class. I completely agree with its implication that the hardworking will be rewarded no matter how talented they are they will get there eventually as long as they are willing to work for it.
And after I got more familiar with the system I grew to completely disregard the Growth stat because it is not imposing nearly any true limitations to the person. Because I realized that the Growth stat is the Growth Speed not the Growth Limit. In fact if our 2nd char companion has the high Growth stat, he/she char is actually less powerful late game compared to Low Growth one which is quite counter intuitive.
Thus I formally request the stat to be renamed as either Growth Speed or "what I think it fits better" Talent.
I think it means better in context on how much effort a person needs to put into to grow. More talented char will need less effort (exp) than the less talented, but both will get there in the end.
TL;DR:
Suggestion 1: Rename Growth into Talent
Suggestion 2/Mod request: Allow Main char to lower his Growth stat for extra stats, so that he can allocate them somewhere else. Yes, I know I can just save-edit it but I simply like to play by rules (even if its using mods it feels better, because for me you are choosing game on ummm easier or higher difficulty) more than just outright cheat (which save-editing is). Man I gotta get into the godot documentation... zzzzzzz...