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Tales of Androgyny

A game about birds, bees, flowers and trees. · By Majalis

So was the android Crash ever fix?? Locked

A topic by brian_sm04 created Jun 04, 2020 Views: 4,779 Replies: 8
This topic was locked by Majalis Dec 28, 2020
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Viewing posts 1 to 11

I seen comments and post almost to 2018 on other sites a out the crash you get on android was wondering if it was ever going to be fix or are android users just going to have to make due? 

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Makes me wonder if it has to do with ARM and x86/x64 processor support, as several other games have adopted making separate apk versions for old and new devices, by consideration of that. I do wish I could go past the character creation screen, as my device is... an old Samsung Galaxy Tab E. Which can still run some modern 3D games and such without performance drops. And this game does not lag, it just... Crashes while loading and hanging for half a minute after naming and customizing the character. It also crashes when clicking on Pervert and loading things...

yeah its pretty terible

The game is really RAM heavy, it crashes when it has no more free memory to pull from. 

Android 9, for example, uses about 1.5~2gb of RAM just for the system, so with a 3gb phone (mine's one of these), that's more than half of the total memory, so you would need a 4gb phone to play the game as it should be. (Or a 3gb one, like i do, but you need to save often).

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Oh yes, definitely RAM heavy. I tried a few things with my tablet that caps at less than 1.5GB RAM, and after doing a few system tricks to lower the system usage to at least 800+MB, I could run the game fine, but it crashes every time it tries to return to the world map (which is set to the fast graphics setting). I am glad that crashes do not happen during events, but after they are done, which lets the autosave feature trigger on time for the crash. The game really needs more memory optimization, frankly speaking.

after every battle or so it force closes 

i cant even download the apk anymore..i havent been for month's

Half a year has passed and the problem is still not solved for Android players. I have a Moto G8 Play, which should in theory run the game just fine, but it keeps crashing on loading screens. I wonder if they'll ever fix it.

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Crazy how time has passed since this was up, and we entered beta a few months ago, too.

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